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Design Log
Design Log: Stardate 05.09.2003
Why Isn't This Card Backwards?
No, I'm not talking about the likes of Mirror Image. One of the most unobtrusive
features of the Second Edition card templates is the small colored bar in
the border that indicates compatibility with First Edition gameplay
the so-called "backwards-compatible" cards. Almost half of the
Energize cards are playable in First Edition decks. But how do the designers
decide which cards are backwards-compatible and which aren't? There are
plenty of deciding factors, and not all are obvious.
First off, is there a "quota" for backwards-compatability? No;
unless a card fails to meet the criteria, then there is no reason not
to make it 1E-compatible. If that meant an entire set was backwards-compatible,
that would be great all the more reason for all Star Trek
CCG players to be interested!
Non sequitur = Non-compatible
It's
easier to give reasons why a card isn't backwards-compatible than
to state why it is. Among the more obvious knock-outs for compatibility
are references to gameplay features and concepts that don't exist in First
Edition, including card-play costs, "headquarters missions," and
Second Edition-only skills. For example, a card that affects costs is useless
in First Edition. Shadow
Operation fails on two counts: it not only reduces a 3-cost personnel
to cost 1, but it also requires you to have your staffed ship at your opponent's
non-headquarters mission. (Since even a homeworld is a "non-headquarters
mission" in 1E even if there's a headquarters located there, it would
probably be unbalanced to allow a card which wasn't intended to work at
a headquarters mission to have an effect there.)
But
what about those Second Edition skills? Don't they just translate according
to the conversion rules. Well, yes and no. Programming, Transporters, and
Telepathy are straightforward enough; any time a card mentions one of those
skills, treat it as Computer Skill, Transporter Skill, or Empathy, respectively.
Where it gets sticky is with Intelligence, which translates to a 1E equivalent
only for Klingons, Cardassians, Romulans, and Federation personnel. So a
Non-Aligned personnel with Intelligence won't be backwards-compatible (like
Marshor in Second Edition premiere) because his skill has no equivalent.
More important, cards that require or affect Intelligence personnel, such
as the dilemmas A
Klingon Matter and Stolen Computer Core, won't be backwards-compatible.
After all, how can your 1E Bajoran opponent meet a requirement for Intelligence
when there is no equivalent for Bajorans or Non-aligneds?
A
related but slightly less obvious issue is that of cards that simply don't
work correctly in 1E because of differences in the rules. A good example
is the dilemma Houdini Mines. "Unless you have 2 Engineer and 2 Science
or 2 Programming and 3 Security, randomly select a personnel to be killed,
then this dilemma returns to its owner's dilemma pile." At first glance,
this looks like it work fine in 1E (allowing for the conversion of the final
clause to "replace dilemma under mission to be encountered again").
But the similarity in wording to 1E dilemmas is deceptive, because a 2E
dilemma does not stop your personnel unless it explicitly says so
even if you don't meet its "conditions" (in 1E terms). So what
would Houdini Mines do in 1E if you didn't meet its requirements? It kills
a random personnel, goes back under the mission, and then your Away Team
immediately encounters it again (because they aren't stopped and the mission
attempt continues), it kills another personnel, goes back under the mission
again... You can see how this might be a problem.
Persona non grata
Backwards-compatibilty for personnel cards can be a complex matter, aside
from the skills issues mentioned above. Take these two Energize personnel:
 
On the face of it, they're pretty similar. Both universal, no downloads,
no sticky skills-conversion problems, and innocuous abilities. Yet Khos
is 1E-compatible, while Jural is not. Why? The key here is that Jural has
a 1E version already; Khos doesn't. Different versions of a universal "persona"
can raise a lot of questions about things like persona exchanges, so they
aren't allowed. Even more of a potential landmine is the case where a universal
1E personnel turns into a unique 2E counterpart, like Galathon, Steadfast
Rival. Should you be able to swap a unique version of a persona for a universal,
or vice versa? You can have only one unique Galathon in play, but any number
of universal Galathons so can you have both at once? Again, those
questions are avoided by keeping the unique Galathon 2E-only.
On the other hand, if both the 1E and 2E versions are unique, no problem;
the 2E card is just another version of the 1E persona. Benjamin Sisko, Man
of Resolve, is a new version of the Benjamin Sisko persona established in
DS9, just like The Emissary, Jodmos, Lt. Sisko, and Dr. Noah, so he is backwards-compatible.
(Benjamin Sisko, Defiant Captain, by contrast, is not, for reasons that
will become clear shortly.)
Power to the People
Over-
and underpowering in the 1E setting are also major if not so clear-cut
reasons for cards not to get the backwards-compatible stamp in general.
For example, while downloading exists in both editions, the designers generally
avoid making cards allowing downloads backward-compatible. Why? In Second
Edition, the power of downloading is tempered by the fact that all downloads
are to hand; you don't avoid the the card's play-cost. In First Edition,
on the other hand, the default is that a card downloads into play. Thus,
a download that would be balanced if it went to hand may well be overpowered
in First Edition, especially when a personnel or ship is the target of the
download. This is why the Fortune
and the afore-mentioned Benjamin Sisko, Defiant Captain are not 1E-compatible.
A download isn't an absolute bar to compatibility, though backwards-compatible
Kargan
lets you download a Maneuver card.
You might expect that Julian Bashir, "Unnatural Freak" would
be backwards-compatible as a version of the Julian Bashir persona. But his
ability is considered too powerful in 1E; removing cards from the discard
pile from the game is not much of a "cost" there for a variety
of reasons, not least the fact that you probably would just as soon clean
old dilemmas out of your discard pile anyway.
Other examples of cards that become too much of a powerhouse in 1E are
Ak'voh
(unlike 2E, 1E has lots of mass killers which could cause your opponent
to discard his entire hand) and Deep
Roots (a card that can destroy events would be able to knock out even
[Ref] cards in 1E that are immune to Kevin Uxbridge).
On the other hand, some cards that are balanced in 2E become wimpy and
useless in 1E, so there is little point in making them compatible
no one would use them anyway. One example is Picking Up the Basics, an event
that reads "Plays in your core. Order Destroy this event and
stop one of your [TNG] personnel to make one of your other [TNG] personnel
present gain all of that stopped personnel's skills until the end of this
turn." While you might indeed have several [TNG] personnel in your
1E deck, the scope of the effect is too limited in a deck that is not primarily
[TNG] to be useful. In other cases, a 2E version of a persona might be too
inferior compared to his 1E version to bother making him 1E-compatible.
Looking Back
Determining whether a card deserves backwards-compatibility is not an exact
science by any means. Certainly if there are any doubts about a card being
possibly too powerful for 1E, it's best for the designers to err on the
conservative side and make it non-compatible (better than having to deal
with an overpowered card later on), but allowing a wimpy card to go backwards
isn't so much of a potential problem (worst case, no one will bother to
use it in 1E). And an occasional requirement for Intelligence skill, or
a reference to a card title which is itself not backwards-compatible, may
slip through as long as the card contains adequate alternatives to still
be balanced. But this look at some of the designers' prime considerations
for backwards-compatibility should go a long way toward answering those
nagging "what were they thinking?" questions.
Kathy McCracken
Major Rakal
Star Trek Intelligence Officer
May 9, 2003
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