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Design Log
Design Log: Stardate 08.01.2003
What Mode Is Your Mission?
One of the problems in First Edition with missions was storyline. Nearly
all of the "missions" in the television series were of course
seen from the Federation point of view. And while arguably a plague could
be cured or a stellar phenomenon investigated by many (if not all) of the
affiliations without sacrificing storyline, there weren't all that many
"missions" that would logically be undertaken by the Borg or the
Dominion, or for that matter even the Ferengi they all had other
goals to focus on. Aside from the storyline hangup, these Johnny-come-lately
affiliations (along with the Cardassians and Bajorans) were effectively
shut out of the large number of missions released in the pre-First Contact
sets, because it was never anticipated that there would be other affiliations
beyond Federation, Romulan, and Klingon.
In First Edition, the designers worked around that by using objectives
to allow the Borg to assimilate planets or set up transwarp gateways, the
Dominion to conquer a planet and establish a foothold in another quadrant,
or the Ferengi to set up trading posts, usually with a different set of
requirements appropriate top the objective. The original "goal"
of the mission and the affiliation icons were ignored for their purposes.
That more or less took care of the storyline problem, but had two drawbacks:
first, it was kind of boring to use the same old requirements for everything;
and second, it perhaps unfairly hampered these affiliations by requiring
them to use up extra seed slots or card plays just to attempt (or scout)
a mission that could be solved by other affiliations without further ado.
Enter
a new Second Edition concept called "modal missions," which let
you have your storyline and simplicity in a single package. While
most of the action seen on-screen was Federation point-of-view, there was
almost always at least one other affiliation involved in any given story.
So why couldn't a mission location represent different goals (or different
approaches) for different affiliations, with different requirements to match
the goal or approach? In effect, a modal mission combines the "alternate
requirements" applied by a First Edition objective with the mission
itself, yielding the desired storyline effect without saddling anyone with
the need for another card play. Harness
Omega Particle is just such a mission. In that story, the Federation
(Janeway) wanted to destroy the Omega particle, while the Borg (Seven of
Nine) wanted to harness its power as the embodiment of perfection. The primary
affiliation that can solve this mission is Borg (also Non-Aligned), with
a suitable set of requirements; but the mission's game text also allows
Federation to solve it with their own set of similar, though not identical,
requirements. (Either set of hefty requirements yield an equally hefty 50
points for solving it.)
Rescue
Prisoners of War, a space mission, is aimed primarily at Cardassians,
Federation, Klingons, and Romulans, all affiliations whose members were
being held captive by the Dominion, and requires Intelligence, Navigation,
Programming , Transporters, and Cunning to pull off the rescue. But the
Dominion had a completely different agenda at that location to hang
onto their prisoners by brute force and so they are permitted to
attempt and complete this mission using Exobiology, Leadership, Security,
Treachery, and Strength. Note that, because you don't have to have the mission
requirements present when you attempt a mission, you could attempt with
a mixture of affiliations without declaring which requirements you're using.
For example, you could attempt Rescue Prisoners of War with a mixed group
of Dominion and Cardassian personnel, and after clearing the dilemmas, complete
it using either set of requirements that you could meet, as long as there
was at least one personnel of the correct affiliation present. (If all your
Dominion personnel had been removed from the attempt, though, you wouldn't
be able to use the Dominion's requirements to solve it.)
Another way to look at modal missions is that you're getting "two
missions for the price of one". The designers could have made
two separate missions at the same location, with the same title and different
subtitles, to fit the different affiliations. But that would have taken
up many more slots in the set that could be better used for other gameplay,
and the missions wouldn't have been nearly as versatile.
Kathy McCracken
Major Rakal
Star Trek Intelligence Officer
August 1, 2003
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