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Design Log
Design Log: Stardate 08.04.2003
Putting New Keywords Through a Filter
Now that the contest is over, I can give you a bit more information about
the set that I couldn't before. Specifically, one of the wrong answers
to question 10 (that is, something that actually is included in Call
to Arms) is C, 8 new keywords. In fact, you've already seen three of them
Q, Morph, and Infiltration and the first Call to Arms Design
Log also mentioned (but didn't illustrate) the related Infiltrator keyword.
This Design Log will take a closer look at the Infiltration (verb)/Infiltrator
(personnel) pair, and reveal a fifth keyword.
Enemy
in Your Midst, like Pseudopod, has both the Infiltration and Morph keywords.
An event that plays in your core, it provides a simple solution to a nagging
question you may have had over Pseudopod: if your Infiltrator needs to be
present with the personnel it kills, how do you get them there if your opponent
keeps everyone snugged up on his ship? Just play Enemy in Your Midst, and
then after you get one or more of your Infiltrators to the same mission
as the opponent's ship destroy the event to place them aboard that
ship! Now they're in the perfect position to bump someone off with Pseudopod.
Founder
Trap is an interrupt that will let your Infiltrator throw a hefty monkeywrench
into your opponent's mission-solving by suddenly adding the Infiltrator's
skills to the mission requirements just as he's about to score the mission.
The price is discarding a random card from hand (plus removing the interrupt
from the game), but if you've chosen your Infiltrator well not only will
the opponent's crew be stopped, but even bringing in another crew won't
help: the effect lasts till the end of that turn. Best of all, the Infiltrator
doesn't have to be on the opponent's ship or on a planet with them; he just
has to be anywhere at the mission location a piece of cake under
Second Edition ship movement rules, where you can move to any mission
location, yours or your opponent's, if you have Range equal to the sum of
the spans of the starting and destination missions (plus 2 if they're in
different quadrants).
You
may be wondering just how easy it will be to get those Infiltration cards
in hand when you need them. All the Infiltrators in the Gamma Quadrant won't
do you much good if all the Pseudopods and Founder Traps are on the bottom
of your deck (as they would be in mine!). Martok
Founder, Poison of the Empire, to the rescue! Martok Found is, of course,
and Infiltrator and a Shape-shifter. He's also a Founder (keyword #5), and
he makes use of the Infiltration keyword with his ability to download one
whenever you play an Assault or Maneuver card (at the cost of discarding
a card of your choice from hand). So you can pick fights with your Jem'Hadar
(or their Warships) while simultaneously supplying your Infiltration card
needs.
Now you're probably wondering about those other three keywords. Well, two
of them are Borg-related, and you'll see both of them later this week, with
the contest results (you'll also find out whether "2 Ferengi"
or "3 Equipment cards" is the real thing). The final one I'm going
to hold in reserve for now.
Kathy McCracken
Major Rakal
Star Trek Intelligence Officer
August 4, 2003
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