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Design Log
Design Log: Stardate 08.14.2003
Not-So-Solitary Confinement
Product
champions who attended the Comic-Con or Gen Con volunteer summit and saw
Brad DeFruiter's presentation that included So Many Enemies, and everyone
who meandered over to the Star
Trek Online CCG website last Friday to see the Murder Investigation
spoiler, have already gotten a glimpse of a new dilemma theme the designers
have been calling "confinement dilemmas." Nicknamed after the
first of the lot (alphabetically), Confined
to Quarters, these dilemmas have in common the random selection of three
personnel, who are all stopped if any of them has a particular skill or
other specific feature.
In
the case of Confined to Quarters, that skill is Leadership. For History
Repeats Itself, the key skill is Anthropology. Murder Investigation
and So Many Enemies hit Security and Treachery respectively. ("There
were several other dilemmas with other skills that didn't make the cut,"
said designer Brad DeFruiter "this time.") Load up on one
of these skills for mission (or dilemma) requirement redundancy,
or because you want skill multiples for other purposes (for example, the
3 [Rom] Treachery you need for Unseen Manipulations) and you increase
the chance that you'll lose three personnel from your mission attempt.
But
the feature that will get the three stopped doesn't have to be a skill.
Dressing
Down will "confine" your three personnel if any one of them
has a cost of 1 so if you've been relying on "weenies"
for cannon fodder, you could suddenly find them a distinct liability. It's
easy to see how this concept can be extended to any characteristic, such
as Strength above a certain cutoff, or a particular keyword, or personnel
without a staffing icon. "It could apply to many different strategies
that we might want to rein in," said Brad. Maybe I won't load my deck
with so many Assassins I don't want to give them any ideas!
Kathy McCracken
Major Rakal
Star Trek Intelligence Officer
August 14, 2003
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