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DECIPHER.com > Star Trek >
Expansions > Necessary
Evil
I'll Have the Romulans with a Side of Events and Interrupts
by Brad DeFruiter
Decipher Game Designer
Oh, those sneaky Romulans. Just when you least expect them, you should
expect them. With the upcoming Necessary Evil expansion the Romulans get
a lot of new tools to work with. I'm not even going to go into all the great
fun the Necessary Evil expansion provides for corresponding commanders (which
the Romulans have a good share of) nor any of the other game-breaking and
thought provoking Romulan personnel. I'm going to write about some of the
Romulan events and interrupts.
Guess who's back back again they are back
tell a friend guess who's back guess who's back ...
We
Are Back boosts more personnel than any one card in the game has so far.
Each of your Romulan Officers is cunning +2 while this event is in your
core. This flat out bonus is always on and suddenly the Romulans have that
much-wanted cunning boost. Sure your opponent can get rid of your We
Are Back by playing an event to their core but they cannot play events
to their core the turn you play We Are Back and that is the turn to take
advantage of it. It is an added bonus if they don't play an event to destroy
it. The fun thing about We Are Back is that your opponent may hold onto
an event longer than normal if they see that you are playing Romulan in
hopes of destroying your soon to be played We Are Back. Making your opponent
do things that they wouldn't normally do is what the Romulans are all about.
Another
boost that the Romulans get is the interrupt Chance
Observation. This Donatra-imaged interrupt gives a Romulan affiliated
personnel a sizable attribute boost when facing a nasty attribute-demanding
dilemma. Of course if your opponent has an event on top of their deck Chance
Observation isn't as strong but Prejudice and Politics can help out with
that situation. Just top-deck the event out of the way before you attempt
a mission and help your odds of hitting a big +3 attribute bonus.
Which way did he go?
Romulans
have always had a good grasp on redirecting things. From Twist of Fate to
Ruwon to Dissolving the Senate the Romulans know how to change things up
in their favor. And in Necessary Evil they find even more of it. B'Etor
and Lursa may be able to keep needed skills around but Outlining
the Stakes actually removes the need for skills. That is right, for
the cost of 5 points you can ignore a mission requirement.
Let me sidetrack for a moment to talk about the timing of this card
and the timing of Secret Conspiracy. Secret Conspiracy plays when an opponent
is about to complete a mission. This is done after a player checks requirements.
So, Outlining the Stakes would be played before Secret Conspiracy could
be played. Except, that when Secret Conspiracy is played is creates another
chance for the attempting player to check requirements that player
has to check to see if they have the skills added by Secret Conspiracy.
So, Outlining the Stakes could be played after Secret Conspiracy is played
to remove one of the skills that Secret Conspiracy added.
The
Romulan redirection doesn't end with Outlining the Stakes because the Romulans
have some selection mojo going on as well. Lying
in Wait shows off Romulan misdirection and redirection better that any
card to date. It does this mostly because it doesn't just work for your
Romulans but can work against your opponent as well. If you want to save
that one personnel (like your one Security that isn't smart enough to throw
the Trabe Grenade back) or if a big Personal Duty is looking to stop too
many of your personnel, you can use Lying in Wait to exclude a personnel.
Of course your opponent gets to choose who will be selected but by then
it might be too late.
Also, Lying in Wait is another weapon for those Romulan players who want
to mess with their opponent. Letting your opponent exclude a personnel so
that you can choose one for the nastiness of one of your dilemmas can always
be a boon. And speaking of messing with your opponent, the Romulans of course
get more cards that let them do this.
You can run but ...
Romulan
players have had the ability to confound and mess with their opponent's
strategies from the beginning of Second Edition. Necessary Evil provides
some more of this and will not disappoint fans of this strategy.
Deep
Hatred removes opponent's interrupts from the game but at least one
of those interrupts needs to be played first. Now, when your opponent plays
that interrupt that just makes you cringe, you can end the madness with
some Deep Hatred. Just play this to look through their discard pile and
yank out that interrupt. Then peek at their hand and yank another copy if
they have one there but keep track of what was in their hand for
your Sensing a Trap. Then rifle through their deck and get rid of any other
copies of that interrupt.
But
if you think going through your opponent's deck to remove cards is good,
you need to read Far-Seeing
Eyes. Go ahead and re-read it. Yes, that is right for 5 points you can
take two key cards out of your opponent's deck and remove them from the
game. The Romulans see your opponent's plans before your opponent can. So,
grab two Comfort Women. Yank out two Ro Larens. Remove two Secret Conspiracies.
Pull out two Far-Seeing Eyes.
Far-Seeing Eyes has a definite meta change. A player cannot rely on drawing
into certain cards for their strategy. More run time choices must be made.
Stocking just one copy of key personnel just won't work when that personnel
is removed from the game.
Romulans
have many cards that let them mess with their opponents but the big hit
against these cards has been that you have to waste valuable time chasing
around your opponent instead of working toward completing missions. Well,
with Escaping
Detection a lot of that just got easier. As long as your opponent's
personnel are in the same quadrant and it isn't your turn, your Romulans
aboard cloaking device ships are there.
Vreenak and Sirol just got that much better. Secret Conspiracy is a no-brainer
with Escaping Detection. Vile Deception become more vile. There just doesn't
seem to be any escaping the Romulans now, they are everywhere.
The events and interrupts that the Romulans get in Necessary Evil help
push them into the forefront of deck construction consideration. And of
course these new cards, be it We Are back or Far-Seeing Eyes or Escaping
Detection, will have players thinking twice about the Romulans while building
their deck it is just as the Romulan Star Empire wanted. Mwahahahaha!
February 5, 2004
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