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DECIPHER.com > The Lord of
the Rings > Expansions
> Siege of Gondor
Rangers in the Bushes
by Geoffrey Snider
Game Developer, TCG Studio
"Oh my god! That would be sooo cool! You could play companions during other
phases than the Fellowship phase. Rangers jump out of the bushes and ambush
you!" These were all the obvious things going through my head when I came
up with a cool idea way back in June of 2002. We were in the middle of testing
The Two Towers expansion and having problems deciding what the rare
Faramir's text would be. For a couple days it looked something like this:
Faramir, Rare
Gondor
Companion Man
Twilight Cost: 3
Strength: 7
Vitality: 3
Signet: Frodo
Text:
Ring-bound. Ranger.
Maneuver: Exert Faramir to play a Ring-bound [Gondor] Man.
Kinda crazy, right? I just had this image of these guys in cloaks jumping
out of the bushes. It kinda reminded me of the time I got all my candy stolen
by some older kids on Halloween. Anyhow, it was just a neat image that got
me all worked up because we didn't have any cards that did stuff like this.
Of course the card is a problem, and that's why it was never made. At the
time, we hadn't created the X-list, or even conceived of it. Basically,
we had four rangers and Frodo (all with No Stranger to the Shadows or Bill
the Pony) walking to site nine, only to be miraculously rescued by three
new rangers. Bad stuff. The idea was shelved, but I thought about it every
once in a while... and about those Sweet Tarts and Snickers bars that I
never got to eat.
Thankfully, the Rohan culture decided to revisit this long-lost theme
during Battle of Helm's Deep. Rohan's cultural strength is in its possessions,
and since you can only do so much with those possessions (wound minions,
exert minions, heal companions, etc.) they eventually got to play those
possessions at new and interesting times during the turn. Return of the
King kept a little bit of Rohan's previous philosophy, incorporating
Merry, Swordthain and Éowyn's Sword, Dernhelm's Blade into the culture.
That stuff is such a blast to play with because it has a really great 'surprise
element' to it. It does something totally unexpected, and, in my opinion,
LotR:TCG needs just a bit more of a surprise factor in its game play.
The
first card from Siege of Gondor to deal with out-of-phase possession playing
was Charged
Headlong. Its obvious strength is its ability to re-use some of Rohan's
cooler possession-based abilities... like Rohirrim Helm, Rohirrim Bow, etc.
It pretty much lets you do, with an event, what you could only previously
do by returning a companion to your hand. Its surprise factor is pretty
high because you just never know what kind of junk the Rohan fellowship
may pull from the discard pile! My favorite way to use it was to bring back
Rohirrim Helm several times over. If Éomer couldn't beat the two
minions he was skirmishing (thanks to good 'ol Firefoot), he would simply
cancel his skirmish... and then do it again... and again. Very cool, very
fun, and very 'control player' oriented.
At the beginning of SoG's development, it was decided that there would
be some larger companions for the 'men' cultures (Rohan and Gondor), and
the Rohirrim Army was one of them. This card took a long time to cook. When
we started work on it, it looked something like this:
Rohirrim Army, Subtitle
Rohan
Companion Man
Twilight Cost: 4
Strength: 10
Vitality: 3
Signet: Denethor
Text:
To play, spot 3 [Rohan] companions.
At the start of each skirmish involving Rohirrim Army, exert each minion
it is skirmishing once for each uncontrolled plains site you spot.
Craziness. I remember looking at this and thinking "Just give it another
horse... why not?" (note the sarcasm). This companion had a maniacal strength
of thirteen when fully equipped with all sorts of toys, and it possessed
the ability to negate any minion's exertion-based game text. Wow. After
brainstorming a few ideas about what might be a good direction in which
to take the army, we settled on Rohan's ability to play permanents out-of-phase.
Voila:

Its text is a bit of a twist on Dernhelm's Blade; play it out of phase
to get a bonus. Very neat. Very fun, and the card immediately has a certain
powered-up feel to it that makes you want to play it.
Théoden,
on the other hand, was a bit bland. Did we need another companion that had
the ability to ditch cards from hand for a strength bonus? Please. Tom hit
the second version dead-on with his 'companions dying for bonuses' cards.
After a bit of tweaking (Théoden could play any companion from your
deck... not just a Rohan companion), he hit his final version in a relatively
short amount of time.
March 2, 2004
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