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DECIPHER.com > Star Trek CCG
> Tenth Anniversary
Tenth Anniversary Collection:
Dominion Invasion
'A Dominion Defiant? Yes, as many fans of Star Trek: Deep Space Nine
know, the Dominion commandeered the U.S.S. Defiant in the episode
"One Little Ship." It was a most impressive debut for the Alpha Jem'Hadar.
Kudak'Etan and the U.S.S. Defiant make a great new addition to the
Dominion and can actually push them over the top a bit in some situations.
Kudak'Etan
offers the Dominion another Jem'Hadar with a command star staffing icon.
While that may not seem that big of a deal to some, any Dominion player
knows how important it is to get personnel with command stars out on the
table. And as all fans of the Dominion know, each Jem'Hadar has either Officer
or Security and Kudak'Etan has Officer along with a few other skills that
make valuable to the Dominion.
Of course, it is his corresponding commander status of the Defiant that
makes him interesting. Because of cards like How Would You Like A Trip To
Romulus, Captain on the Bridge, and Standing Your Ground, this guy makes
the Dominion Defiant a ship to worry about.
Oh! And he has a pretty cool ability too. No need to pack Dimensional
Shifting any more with this guy around. Just pitch a Vorta that you already
had in your deck and jump on an opponent's ship and break loose with some
combat.
The Dominion Defiant is my favorite card in this tenth anniversary collection.
I don't remember how the idea of giving the Dominion a Defiant started but
I do know that it was originally in the Necessary Evil expansion. Its original
game text had something to do with events that triggered off of an event's
cost and there was a high cost event that the Dominion could use that went
along with it. When that event was cut from the set during development,
the Defiant needed to be redesigned.
Game Designer Evan Lorentz and I sat down to try and make this card work.
Now, I don't think it has been publicly stated before or not but designers
don't often work together on a single card. A card may pass back and forth
between designers (and often does) but it is a rarity when a single card
needs to be designed (or redesigned in this case) and two designers sit
down to start from scratch on a card. The reasons why are mostly because
everybody thinks differently and people's creative processes don't always
work the same way. But when two people can sit down and hammer out an idea
together and it works well in the end it can be a fun experience. As was
this one.
One
thing that was on our side was that we knew what the stats and staffing
for the U.S.S.
Defiant were going to be. Those attributes as Dominion players
will notice right away don't strictly follow the regular Defiant
lines but rather reflect a bit of the Dominion. We all know that Dominion
ships cost a bit more than most ships but their staffing is less. We could
make the staffing less for this U.S.S. Defiant but how can a seven
cost ship cost more? We could have added a discard from hand when
the ship was played or maybe some other sort of 'tax' like the non-aligned
Data, Loyal Brother, but early on we chose to reflect a bit of story line
as the added cost and made it so that an Engineer had to be on board in
order to staff the ship.
When I sat down with Evan at his desk, I knew we were a bit under the
gun to figure out something cool and figure it out fast. Hmmm, that is the
same way that Elim Garak, Agent of the Obsidian Order happened... Anyway,
we quickly found a theme we wanted to go with an incentive for a
Dominion Gamma Quadrant deck to want to hop to the Alpha Quadrant. We talked
about attribute bonuses and other things that would be a bit hard to track
and then came across the idea of moving dilemmas between missions.
Originally the number of dilemmas that were moved depended on having different
Dominion races aboard the ship. You could move three dilemmas if you had
a Changeling, Jem'Hadar, and Vorta aboard the ship. But there were questions
about stopped personnel and if a player ever didn't have one of the three
species aboard the Defiant they felt a bit cheated. Development wisely changed
it to a flat number of dilemmas.
Both Kudak'Etan and the U.S.S. Defiant add a nice boost to the
Dominion. A ship that can make a third mission really easy to complete with
all of the Dominion's high attribute personnel (I suggest Plot Invasion
with the Necessary Evil Jem'hadar) and a corresponding commander for it
to boot. And The Tenth Anniversary Collection just gets better and better.
Brad DeFruiter
Decipher Game Designer
March 12, 2004
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