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Star Trek CCG Tenth Anniversary Contest #2:
Skilled Labor

April 21, 2004 – RESULTS

I thought about calling this one "The Second Contest," but decided that probably fell in the category of a "funny once", so... what, you didn't think it was funny even once? Never mind, this contest has a real name. It's about those things that generally have little red dots in the skills box on personnel cards, or at least some of them – the ones we call "regular skills" in First Edition and just "skills" in Second Edition ("special skills" having morphed into the less-confusing "abilities"). Show us just how skilled you are when it comes to skills, and you could win some Tenth Anniversary Collection foils!

The Answers

1.

 

How many regular skills – including personnel types which appeared in the skills box – were found on First Edition Premiere personnel?

 

 

23. Of the seven original personnel types, only three – MEDICAL, ENGINEER, and SCIENCE – appeared in skills boxes in Premiere. The other 20 original skills were Anthropology, Archaeology, Astrophysics, Barbering (on the only personnel ever to have the printed skill – Mot the Barber), Biology, Computer Skill, Diplomacy, Empathy, Exobiology, Geology, Greed, Honor, Leadership, Mindmeld, Music, Navigation, Physics, Stellar Cartography, Treachery, and Youth.

2.

  

How many additional regular skills – including personnel types which appeared in the skills box – were added to personnel from Alternate Universe through All Good Things?

 

 

18, going by the intended meaning of "how many got added after Premiere". The personnel types V.I.P., OFFICER, and SECURITY appeared as skills, plus 15 other skills were added: Acquisition, Cantankerousness, Cybernetics, FCA, Guramba, Klingon Intelligence, Law, Miracle Worker*, Obsidian Order, Orion Syndicate, Resistance, Section 31, Smuggling, Tal Shiar, and Transporter Skill.
* Montgomery Scott, with Miracle Worker skill, actually debuted as an AU preview in the Warp Pack, which came between Premiere and AU. Thus, technically this skill did not first appear on a personnel "from Alternate Universe through All Good Things." I accepted either 17 or 18 as a valid answer

3.

 

In which set did the first personnel card appear that had a special skill but no regular skills?

 

A.

Premiere. Although the Alternate Universe rules supplement made a point of certain personnel cards such as the Targ having special "symbolic" skills, implying that these were the first, the Exocomp had the first special skill.

4.

 

Some skills, such as Miracle Worker, either started out with a "built-in" (rules-defined) function, or had one added later; some of the bulit-in functions were later removed by rules changes. Which of the following skills NEVER had a built-in function?

 

C.

Mindmeld. Cybernetics allowed free reporting of androids; Leadership conferred the ability to initiate battle; Tal Shiar allowed Romulans to attack Romulans; and Transporter Skill allowed beaming through certain obstacles. All but Leadership were eventually stripped of their built-in functions in favor of card-based effects, though Transporter Skill later gained a new built-in function, allowing beaming small tribbles! Mindmeld, on the other hand, always required a card to initiate a meld. Go figure.

5.

 

Which of the seven original personnel types NEVER appeared as a printed skill (in the skills box) on a First Edition personnel card?

 

A.

CIVILIAN. OFFICER and SECURITY became printed skills in Alternate Universe, while V.I.P. was seen as a skill only on three [AU] Borg counterparts in Enhanced First Contact and Mirror, Mirror. (ANIMAL never appeared as a skill, either, but it was not one of the seven original personnel types.)

6.

 

Which skill appeared as both a dilemma AND a mission requirement before it appeared on a personnel card?

 

C.

Obsidian Order was named as a requirement on both Primitive Culture and Espionage Mission in First Contact before it was introduced as a personnel skill in Deep Space Nine. The other skills appeared on either a dilemma or a mission (but not both), or in the case of Section 31, on an objective (HQ: Defensive Measures).

7.

 

In which set did the most new regular skills appear on personnel cards?

 

 

Deep Space Nine introduced five new skills on personnel cards (some of which had previously appeared as mission or dilemma requirements): Klingon Intelligence, Law, Obsidian Order, Resistance, and Smuggling.

8.

 

In which set did Acquisition first appear on a personnel card?

 

 

The Fajo Collection, on Kivas Fajo. It had previously been named as a requirement on Primitive Culture (First Contact).

9.

 

Which set did NOT introduce any new regular skills (either on personnel cards or listed as a requirement on some other card)?

 

 

Of the sets listed, only The Dominion introduced no new skills. First Contact had no new skills on personnel, but named five future skills on Primitive Culture and Espionage Mission. The Trouble With Tribble introduced the last new personnel skill, Orion Syndicate.

10.

 

Many skills were carried over intact from First to Second Edition. Others have a Second Edition equivalent with a different name (defined in the conversion rules). Still others disappeared as skills. Which of the following First Edition skills has NO skill equivalent in Second Edition?

 

C.

Mindmeld, once again. Acquisition is a 2E skill; Empathy is equivalent to Telepathy; Stellar Cartography (along with Astrophysics) became Astrometrics; and Tal Shiar is what you get from a backwards-compatible 2E Romulan with Intelligence.

The Winners

Of the 310 valid entries received, 54 got all ten questions correct. (For #2, 7 answered 17 and the rest 18.) Our first three places were randomly selected from those 54; the other seven were randomly selected from all valid entries. Congratulations to:

1st

Dan Hamman

Carlsbad, CA

2nd

Jeremy Huth

Little Suamico, WI

3rd

David Holtmann

Pleasant Hill, CA

4th

Peter Vandenena

Atlanta, GA

5th

Lance Dicker

Millbury, MA

6th

Nicholas Powers

Leonardtown, MA

7th

Joseph Bazemore

Altamonte Springs, FL

8th

David Goldberg

Salt Lake City, UT

9th

Vic Skennerton

Blacktown, NSW, Australia

10th

Andrew Cherry

Duncan, BC, Canada

Your prizes will be shipped in approximately 8-10 weeks. If you have any questions, please direct them to webmaster@decipher.com and specify by title exactly which contest you are enquiring about. Foils may be shipped separately from posters. (Please note: If you do not already have an account for Decipher's online stores, you may get an email about an account being created for you. This means your shipping information has been entered to allow us to ship all or part of your prize directly to you from our warehouse.)

 

 
 

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