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DECIPHER.com > Star Trek > Expansions
> Tenth Anniversary
Star Trek CCG Tenth Anniversary Contest #2:
Skilled Labor
April 21, 2004 RESULTS
I thought about calling this one "The Second Contest," but decided
that probably fell in the category of a "funny once", so... what,
you didn't think it was funny even once? Never mind, this contest has a
real name. It's about those things that generally have little red dots in
the skills box on personnel cards, or at least some of them the ones
we call "regular skills" in First Edition and just "skills"
in Second Edition ("special skills" having morphed into the less-confusing
"abilities"). Show us just how skilled you are when it comes to
skills, and you could win some Tenth Anniversary Collection foils!
The Answers
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How many regular skills including personnel types which appeared
in the skills box were found on First Edition Premiere personnel?
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23. Of the seven original personnel types, only three MEDICAL,
ENGINEER, and SCIENCE appeared in skills boxes in Premiere. The other
20 original skills were Anthropology, Archaeology, Astrophysics, Barbering
(on the only personnel ever to have the printed skill Mot the Barber),
Biology, Computer Skill, Diplomacy, Empathy, Exobiology, Geology, Greed,
Honor, Leadership, Mindmeld, Music, Navigation, Physics, Stellar Cartography,
Treachery, and Youth.
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| 2. |
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How many additional regular skills including personnel types
which appeared in the skills box were added to personnel from Alternate
Universe through All Good Things?
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18, going by the intended meaning of "how many got added after
Premiere". The personnel types V.I.P., OFFICER, and SECURITY appeared
as skills, plus 15 other skills were added: Acquisition, Cantankerousness,
Cybernetics, FCA, Guramba, Klingon Intelligence, Law, Miracle Worker*, Obsidian
Order, Orion Syndicate, Resistance, Section 31, Smuggling, Tal Shiar, and
Transporter Skill.
* Montgomery Scott, with Miracle Worker skill, actually debuted as an AU
preview in the Warp Pack, which came between Premiere and AU. Thus, technically
this skill did not first appear on a personnel "from Alternate Universe
through All Good Things." I accepted either 17 or 18 as a valid answer
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| 3. |
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In which set did the first personnel card appear that had a special
skill but no regular skills?
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A.
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Premiere. Although the Alternate Universe rules supplement made
a point of certain personnel cards such as the Targ having special "symbolic"
skills, implying that these were the first, the Exocomp had the first special
skill.
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| 4. |
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Some skills, such as Miracle Worker, either started out with a "built-in"
(rules-defined) function, or had one added later; some of the bulit-in functions
were later removed by rules changes. Which of the following skills NEVER
had a built-in function?
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C.
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Mindmeld. Cybernetics allowed free reporting of androids; Leadership
conferred the ability to initiate battle; Tal Shiar allowed Romulans to
attack Romulans; and Transporter Skill allowed beaming through certain obstacles.
All but Leadership were eventually stripped of their built-in functions
in favor of card-based effects, though Transporter Skill later gained a
new built-in function, allowing beaming small tribbles! Mindmeld,
on the other hand, always required a card to initiate a meld. Go figure.
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| 5. |
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Which of the seven original personnel types NEVER appeared as a printed
skill (in the skills box) on a First Edition personnel card?
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A.
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CIVILIAN. OFFICER and SECURITY became printed skills in Alternate
Universe, while V.I.P. was seen as a skill only on three [AU] Borg counterparts
in Enhanced First Contact and Mirror, Mirror. (ANIMAL never appeared as
a skill, either, but it was not one of the seven original personnel types.)
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| 6. |
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Which skill appeared as both a dilemma AND a mission requirement before
it appeared on a personnel card?
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C.
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Obsidian Order was named as a requirement on both Primitive Culture
and Espionage Mission in First Contact before it was introduced as a personnel
skill in Deep Space Nine. The other skills appeared on either a dilemma
or a mission (but not both), or in the case of Section 31, on an objective
(HQ: Defensive Measures).
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| 7. |
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In which set did the most new regular skills appear on personnel cards?
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Deep Space Nine introduced five new skills on personnel cards
(some of which had previously appeared as mission or dilemma requirements):
Klingon Intelligence, Law, Obsidian Order, Resistance, and Smuggling.
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| 8. |
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In which set did Acquisition first appear on a personnel card?
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The Fajo Collection, on Kivas Fajo. It had previously been named
as a requirement on Primitive Culture (First Contact).
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| 9. |
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Which set did NOT introduce any new regular skills (either on personnel
cards or listed as a requirement on some other card)?
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Of the sets listed, only The Dominion introduced no new skills.
First Contact had no new skills on personnel, but named five future skills
on Primitive Culture and Espionage Mission. The Trouble With Tribble introduced
the last new personnel skill, Orion Syndicate.
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| 10. |
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Many skills were carried over intact from First to Second Edition. Others
have a Second Edition equivalent with a different name (defined in the conversion
rules). Still others disappeared as skills. Which of the following First
Edition skills has NO skill equivalent in Second Edition?
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C.
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Mindmeld, once again. Acquisition is a 2E skill; Empathy is equivalent
to Telepathy; Stellar Cartography (along with Astrophysics) became Astrometrics;
and Tal Shiar is what you get from a backwards-compatible 2E Romulan with
Intelligence.
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The Winners
Of the 310 valid entries received, 54 got all ten questions
correct. (For #2, 7 answered 17 and the rest 18.) Our first three places
were randomly selected from those 54; the other seven were randomly selected
from all valid entries. Congratulations to:
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1st
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Dan Hamman
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Carlsbad, CA
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2nd
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Jeremy Huth
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Little Suamico, WI
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3rd
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David Holtmann
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Pleasant Hill, CA
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4th
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Peter Vandenena
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Atlanta, GA
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5th
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Lance Dicker
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Millbury, MA
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6th
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Nicholas Powers
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Leonardtown, MA
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7th
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Joseph Bazemore
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Altamonte Springs, FL
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8th
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David Goldberg
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Salt Lake City, UT
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9th
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Vic Skennerton
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Blacktown, NSW, Australia
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10th
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Andrew Cherry
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Duncan, BC, Canada
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Your prizes will be shipped in approximately 8-10 weeks. If
you have any questions, please direct them to webmaster@decipher.com
and specify by title exactly which contest you are enquiring about. Foils
may be shipped separately from posters. (Please note: If you do not already
have an account for Decipher's online stores, you may get an email about
an account being created for you. This means your shipping information has
been entered to allow us to ship all or part of your prize directly to you
from our warehouse.)
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