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NEWS RELEASE
DECIPHER GAME STUDIO

WARS TCG To Launch in October

Popular Game Engine From Star Wars CCG Returns

"When the screen is rolled up the great sky opens."
– Wu-men kuan

(Norfolk, VA–April 30, 2004) – "It is Earth-year 2391. Through a vast tear in the fabric of the universe, alien warriors emerge to fight an already embattled humanity. The sky is burning. The Gateless Gate has opened. The cosmic rip meanders like a burning string across the galaxy and slices through the asteroid field near the orbit of Jupiter. The great opening becomes known as, 'The Mumon Rift'..."

WARS: The Mumon Rift ™, a proprietary science fiction property and trading card game from Decipher will debut October 6, 2004. WARS TCG will have the same game mechanics that made Star Wars CCG one of the industry's leading core products. The familiar game system will combine with an all-new science fiction setting, Joseph Campbell sensibility, and near limitless creation of new locations, powerful characters, and cool weapons. Former Star Wars CCG players who fondly remember the "flow of The Force," "destiny draws," and "Force-draining" will find familiar mechanics and much more. Advanced TCG players looking for a new challenge will discover a multi-faceted combat system that provides movement among multiple theaters and a play experience unlike any other TCG.

"We've received tens of thousands of emails from people asking us to bring back the mechanics from our Star Wars CCG," said Warren Holland, Decipher's CEO. "They tell us that no other TCG has been able to capture the excitement of battling in a sci-fi universe as well as the original. Re-introducing the game system with a proprietary storyline allows us to control its destiny for a long time to come. The WARS TCG will combine the familiar features players love from the original gameplay with major improvements designed to enhance long-term playability. This is Decipher's way of returning the gameplay to the players once and for all."

John Howe will develop conceptual drawings to serve as a basis for many of the characters and locations illustrated in the game. Howe, one of the world's best-known fantasy illustrators, helped create the look and feel of Middle-earth for The Lord of the Rings movie trilogy. "We are enormously excited to have John add his creativity to our team," said Holland. Unlike the original game that used film images, the WARS TCG will be illustrated by Decipher's award-winning art studio and independent artists engaged by the company.

Well-known sci-fi writer Michael Stackpole is collaborating with Decipher on the development of backstory for WARS: The Mumon Rift, that will serve as the basis for a series of short stories. "The WARS TCG will feature a science fiction setting with a plot that unfolds through each new expansion much like that of the original game," said Tim Ellington, VP of Decipher's Game Studio. "With WARS TCG, you'll see an infinitely broader cast of characters, conflicts and situations than we had to work with in Star Wars. We won't be limited to six hours of film; our only limits will be our creativity and imagination," adds Ellington.

The WARS TCG is being developed with a decade of development knowledge and feedback from players on how to improve gameplay. "One departure for fans of the original game is that WARS TCG will feature a single card back," Ellington said. "The one-deck system provides much greater efficiency in deck construction and tournament play." The one-deck system also allows the game to be draftable, a popular format for organized play that was awkward with the Star Wars CCG. Prospective players will be able to follow the game's development, participate in active community boards, offer feedback to the designers, and volunteer to playtest the game at WarsTCG.com beginning June 1st. The first official playtest of the new game will take place at Origins Game Fair in Columbus, OH, June 24-27, 2004. A preview of the game will be available at Gen Con Indy 2004, August 19-22, 2004. The First Tournament Weekend for WARS TCG is scheduled for Spiel Game Faire in Essen, Germany, October 21-24, 2004.

The Star Wars Customizable Card Game was a top-selling CCG throughout its entire six-year run. After Decipher's license ended, production of the game stopped in 2001. A Player's Committee formed to service the continuing organized play community with financial backing from Decipher of prize money, donated product, and a worldwide tournament ranking system. An active community of players still exists for the game.

 
 
 

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