DECIPHER.com > Star Trek > Expansions > Fractured Time

The Future Enterprise Returns!

by Kris Sonsteby

The card voted #1 in the tenth anniversary poll of top 100 STCCG cards of all time has now come full circle; from 1st Edition's foremost ultra-rare to center piece of an underrated 2nd Edition deck archetype, the two-mission win. Much like its 1E counterpart, the U.S.S. Enterprise-D, Personal Flagship comes equipped with hefty staffing requirements, huge range, and a cloaking device. More important, however, is the special ability on this latest version of everyone's favorite ship, which allows you to net an additional 5 to 10 points if you are solving a mission that requires either Honor or Leadership.

The Federation has a vast array of missions at their fingertips that require these skills: 28 in all that require either Honor or Leadership, and 2 that require both. While they are definitely not lacking mission options, the Feds get another bonus from the current rulings. The most recent CR to date states that you are not required to 'use' skills when solving to get a bonus; only that the mission itself requires the skill in some fashion. Therefore, if you ever find yourself in the uncomfortable position of not having enough Honor or Leadership in your deck to use the D with the 3rd warp nacelle, take a closer look at some of the modal missions in Call to Arms. You'll quickly find that Evade Dominion Squadron, Extract Defector, Rescue Prisoners of War and Study Rare Phenomenon all have alternate requirements that would score you extra points in a pinch.

Combos:

U.S.S. Enterprise-D, Personal Flagship + Engage Cloak: Are you sick and tired of your Feds getting blown up in your play area? If so, simply add Engage Cloak to your current deck, hop on the flagship, and laugh at your disgruntled Klingon opponent as they tirelessly try to stay on your tail.

U.S.S. Enterprise-D, Personal Flagship + At What Cost?: If your solving missions requiring Honor or Leadership, what better way to spending them than with At What Cost? After your first mission solve and use of At What Cost?, the ship has paid for itself.

U.S.S. Enterprise-D, Personal Flagship + Investigate Maquis Activity: How does scoring 40 points on your third or fourth turn for having Integrity over 27 sound to you?

U.S.S. Enterprise-D, Personal Flagship + Peaceful Contact + Salvage Dominion Ship: If you are at home in the Gamma Quadrant, check out these two missions with similar requirements that will net you 45 points each. Just add your favorite round the corner strategy for an extra 10, and you have a great two-mission win deck.

August 13, 2004

 

 
 

TOP

MAP

 
TM & © 1996-2002 Decipher Inc. All Rights Reserved.       TERMS AND USAGE | PRIVACY NOTICE