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DECIPHER.com > Star Trek > Expansions
> Fractured Time
The Traveler, Transcendent Explorer
by Justin Beal
Every card is balanced. Every card has a cost-to-skill ratio, which must
be maintained. If you have spoken with any of the Decipher Star Trek CCG
designers they will talk about how every card fits within a formula to maintain
balance among personnel. Well, I am trying to find how this personnel fits
in that system. First he has 7 skills. Well, others have that many. He has
total attributes of 17 (6-8-3). Again, not unheard of, but not common either.
But all this for a cost of 2??!? That is amazing! The Traveler has solid
skills for the Federation cunning deck (Astrometrics, Engineer, 2 Physics,
Science), but to help overcome some dilemmas an added dose of Anthropology
and Honor just makes this card even better.
Well, with all these bonuses there has to be a drawback, right? Well,
unfortunately there is... "When this personnel is stopped by a dilemma,
place him on the bottom of your deck." Every time you hit a dilemma wall,
this personnel goes away. And you'd better believe that your opponent will
take every opportunity to remove this personnel from the attempt.
So how can you protect your Traveler from being bounced? My best suggestion
is to play him later in the game, after you have overcome dilemmas. This
way he shouldn't get stopped, or at least the risk is minimized.
So what other cards will work well with The Traveler? Serova will boost
his cunning to 9 so that Chula: Echoes is not a problem. His skill selection
would go great in a Cardassian Comfort Women deck. Leave him on the ship
and you can access his skills as you need them, and Cardassians are generally
low on those skills. If you attempt with him early, you can use Sarina Douglas
to put him back on top of your draw deck so you can draw him again and play
him again the next turn. So I guess this card is balanced after all, but
he is definitely going to see play with his insane skills and attributes.
September 8, 2004
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