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DECIPHER.com > The Lord of
the Rings > Expansions
> Shadows
A New Path Through the Shadows
After following the Fellowship on their journeys from the Shire to Mount
Doom, The Lord of the Rings TCG sets out on a new path this fall.
The "War of the Ring" block launches in November with Shadows,
and it's filled with new strategies, mechanics, and cultures.
A new site path mechanic adds incredible strategic flexibility to the game
along with new uncertainties. All Free Peoples characters now have
resistance numbers tied to the Ring-bearer's burdens, with dire consequences
when their resistance drops. New keywords Lurker, Muster, and Toil
affect skirmish resolution, enhance card cycling, and allow character
exertion to reduce certain twilight costs. Many minions are grouped by race
into three new Shadow cultures Men, Orcs, and Uruk-hai while
the Ringwraiths have been renamed the Wraith culture.
The 266-card expansion includes 60 rare, 60 uncommon, and 60 common cards,
plus 86 cards found only in starter decks. In addition, 18 of the rare cards
also appear in foil versions. Shadows will be available in four different
63-card starter decks featuring starter-only versions of Aragorn, Éowyn,
Gandalf, and Legolas. Each deck will contain 3 random rare cards, 60 fixed
cards, and a revised starter rulebook. Also available will be 11-card booster
packs containing 1 rare, 3 uncommon, and 7 common cards. A rare foil from
the 18-card subset replaces the regular rare card in approximately one in
seven booster packs. MSRP is $10.99 per starter deck and $3.69 per booster
pack.
A street date of November 3, 2004 is anticipated. Watch the Shadows
home page for more information, spoilers, and strategy to guide you
along your new path!
Kathy McCracken
Web Writer
September 27, 2004
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