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DECIPHER.com > The Lord of
the Rings > Expansions
> Shadows
Uruk-hai and Low
by Matt Clemans
Before Shadows, the biggest problem with building decks around cards like
Legolas, Son of Thranduil, Till Durin Wakes Again, or Uruk Vanguard was
that you couldn't always count on having the right card at the right type
of site. The fact that most sites on the Adventure Path were not Battleground,
Forest, or Underground made it difficult to build a deck around these cards.
When you want every card in your deck to be useful at any time, it's difficult
to include cards that are only useful a portion of the time. With the site
path changes in Shadows, it becomes much easier to build a deck with cards
that key off certain types of sites. This deck does just that!
Each
of the sites in this deck benefits either the Free Peoples or the Shadow.
With four Battlegrounds, you'll have no shortage of them for your Uruks.
The sites that are not Battlegrounds either benefit your Free Peoples
allowing you to more easily bypass your opponent, or give an alternate benefit
to your Uruks. If you go first, you'll want to start Stables allowing
you to play a mount first turn. Each other site should be used when you
feel it would be appropriate. That's so obvious that I'm ashamed that I
wrote it but it needs to be said. When you are playing with the new
Shadows site path, you need to match the sites you play against what your
opponent is playing. If they are playing Hobbits, you can be fairly sure
that Fortress of Orthanc isn't really going to be effective. If they are
playing archery, save Rohan Uplands until you can do the most damage. Those
players who played in the release events for Shadows online can attest to
the added layer of strategy you get by picking your sites mid-game. It's
not as easy as it seems!
The Free Peoples half of this deck is a standard Rohan deck, tweaked to
take advantage of the new Adventure Path and the current meta. It starts
with Gamling and Éomer. Éomer is the quintessential Rohirrim
Tank and should require no explanation. This version of Gamling does not
require spotting a Rohan man to play so he's excellent in addition to Éomer.
Combine Gamling and Stables and you can have a fully loaded Éomer
on the first turn! Gamling also allows you to filter the Free Peoples cards
out of your deck. The Simbelmynes further allow you to thin your deck and
draw into more Shadow cards when it matters.
Théoden
gives a strength bonus at every site in your deck if you are behind
in the race, that advantage will come in very handy. Éowyn gives
an additional strength bonus when she wins a skirmish which isn't hard if
you have her sword, Théoden, and any of your strength pumps in play.
If you need an extra boost for her, Rally Cry will almost ensure you win
against a wounded minion. If you need it, Sword Rack and Merry, Swordthain
will protect your possessions against the myriad of possession hate in the
meta.
The Shadow half of this deck combines powerful new Uruk-hai culture cards
with some stand-bys from the old Isengard culture. Remember that cards which
specify 'Uruk-hai' work on any Uruk-hai, whether it's from Isengard, Sauron,
or Uruk-hai cultures. This deck isn't designed to kill your opponent necessarily,
though it has that potential, but instead stop them. The Uruk-hai, being
Damage +1 and sometimes Fierce, are a great deterrent to the double move.
Depending
on what you are facing, you can either attempt to out-power your opponent
with the Uruk Assault Bands, Tyrannical Uruk, and Uruk Vanguard, or use
the Captain, Regulars, and Watchmen to set up a serious swarm. When you
are in need of a Battleground, the Lookout Uruk guarantees that you have
one.
As a general rule, you want to spend the early game setting up your Fellowship
so you can move quickly at the end of the game. If you get behind, throw
everything you can at your opponent until you can double past them. If they
push ahead too much, they will find themselves in a world of hurt. Have
fun with it!
Ring-bearer
Frodo, Protected by Many
The One Ring, The Ring of Rings
Adventure Deck
Flats of Rohan
Fortress of Orthanc
Harrowdale
Heights of Isengard
Helm's Gate
Rohan Uplands
Slag Mounds
Stables
Trollshaw Forest
Free Peoples (34 cards)
1 Théoden, King of the Eorlingas
1 Gamling, Defender of the Hornburg
1 Éowyn, Shieldmaiden of Rohan
1 Hrethel, Rider of Rohan
1 Éomer, Third Marshal of Riddermark
1 Merry, Swordthain
1 Rohirrim Army
1 Sting, Bane of the Eight Legs
1 Éowyn's Sword, Dernhelm's Blade
1 Firefoot
1 Brego
1 Éomer's Spear
1 Herugrim
2 Rider's Spear
1 Rohirrim Helm
2 Sword Rack
2 Rally Cry
4 Simbelmynë
2 Border Patrol
1 We Left None Alive
2 Arrow-slits
1 The Tale of the Great Ring
1 There and Back Again
1 Riders of the Mark
1 Rohirrim Mount
Shadow (34 cards)
4 Feral Uruk
4 Furious Uruk
2 Invincible Uruk
2 Lookout Uruk
1 Tyrannical Uruk
4 Watchman Uruk
1 Uruk Vanguard
3 Uruk Regular
2 Uruk Assault Band
1 Uruk Captain
2 Isengard Sword
2 Broad-bladed Sword
3 Ferocity
1 Fortitude
2 Greed
October 22, 2004
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