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Set Rotation Q & A

Decipher has just announced plans to begin set rotation for The Lord of the Rings TCG and WARS TCG. To view these announcements, follow these links:

The Lord of the Rings TCG Set Rotation Announcement
WARS TCG Set Rotation Announcement

Evan Lorentz (Game Designer) and Trevor McGregor (DGMA Events Coordinator) have answered some questions to further explain these announcements.

Is all of this really necessary? We've been playing with our Fellowship Block cards for three years now. They are fine and we enjoy using them.

Evan: It's easy to understand why players would be skeptical of having cards "taken away" through rotation. The possibilities of mixing and matching cards, exploring the universe of the game, and uncovering new strategies are the central appeal of TCGs for the majority of people who play them.

The problem is, there are only so many cards that a player can include in one deck. There are only so many decks they want to build. There is only room for the best of the best, the cream of the crop. Over time, as the card pool of a game grows and grows, it becomes harder and harder for a new card to compete with older cards. The "I like just this one faction" player has acquired all the cards in that faction that would ever be worth using to him. The "art collector" player has found the handful of images that to him are so great that nothing could top it. The "most importantly, I seek to win" player has found the cards that lead to the most assured victory, and will consider nothing that won't get him there even more efficiently. And so on, for every type of player you can imagine. Each new expansion set must offer something bigger and better for each of these players. If it doesn't, the new cards won't "make the cut," and the game will stagnate and become boring for them.

The answer may seem simple... Decipher should simply release better cards. And we do our best with each set to provide things for every type of player in the game. But if we truly offer something that is strictly "better" than before, just to get a player's attention and stoke their interest, we're introducing escalation to the game. The new "bigger and better" cards escalate the power of cards in the game, making it more random and less strategic because they do more things for lower costs, and with less warning.

They also eventually leave nowhere to go. In a standard deck of cards, a King is better than a Queen, and an Ace better than a King – but what beats an Ace? Escalation is ultimately its own Darwinian form of rotation, because each new card renders any strictly inferior card unplayable to most people. If you could always choose to be dealt Aces, would you ever choose to receive anything else? If Card X does everything Card Y does, but better, why use card Y?

We instead are choosing a more fair and uniform method of rotation. This sets the game up for a longer, healthier life, one that doesn't follow the path of escalation to its unavoidable end: a card that says simply, "Play this and you win the game."

Why does it have to be escalation or rotation? Can't Decipher just release expansions where the new cards are exactly as good as all the old cards, not better or worse?

Evan: It's a good principle (which we try to maintain in our design), but is nearly impossible to do in practice. With over 100 cards in each new set, and an exponential number of interactions between them and the larger pre-existing universe of the game, something is going to slip through. No amount of playtesting would completely balance everything. Even a coin flip, the gold standard of "even fairness," is not truly balanced – research has shown that somewhere between 50% and 51% of the time, a flipped coin will end up on the same face it started on. You can flip a coin 10,000 times before this bias becomes apparent, but it's still there. You can playtest a card thoroughly in 10,000 games, but some latent bias in its design might still be waiting to be discovered by the very clever and resourceful player base.

What's going to happen to the value of my card collection?

Evan: As money-making investments go, there are many more financially lucrative ventures than TCG cards. The true value of TCG cards is in the enjoyment they provide both to the collectors who admire the imagery they depict, and to the players actually playing the game with them. A rotated card can be admired for its artistic values just the same as it always has been. And it can be played in a non-Standard tournament or casual, non-tournament game just the same as it always could be. Plenty of players explore unusual scenarios among their groups of friends – common-only games, Free Peoples-only decks versus Shadow-only decks, site paths using more than 9 sites, and countless others. Games including cards which have rotated out of the Standard tournament environment will be one more option for everyone who wishes to try it.

What about Tower Block and King Block? Will they be rotating out of Standard, too? If so, when?

Evan: The Tower block will rotate out of Standard upon the release of The Hunters in November 2005. The King block will do the same upon the release of The Great Eye, one year later.

Will cards from rotated blocks ever be reprinted? If yes, in a new base set or in expansions?

Evan: Yes, some cards which have rotated out of the Standard environment will reappear in new expansion sets. These re-issues of cards won't just happen in base sets at the beginning of a block; they could happen in any of the sets within in a block. Black Rider will contain some such reprints, in part because the number of such reprints in Shadows was so low. (Still, the vast majority of cards in Black Rider will be entirely new.)

Cards may be chosen for reprinting for a variety of reasons. Some will be "foundational" cards, cards that are very core to the identity or functionality of a culture. Other "fan favorites" may be reprinted if their gameplay is balanced and will have interesting interactions with cards in the current environment.

Trevor: Also, please note that when a card is reprinted, all previous versions will also be tournament legal.

Decipher produced Star Wars CCG and Star Trek CCG for years and never had rotation. What is different now?

Evan: Things really aren't that different. You can look at the cards released in later sets of Star Wars CCG and Star Trek CCG First Edition and see exactly what kinds of effects escalation had on those games. Star Wars CCG's escalation was ended by the loss of the license, and Star Trek CCG's escalation was halted by the release of the Second Edition. But both showed the strain of not embracing rotation in their later expansion sets.

Will the Open environment be maintained and supported? How much?

Trevor: The Open environment is still being supported now; nothing has changed with rotation. Standard is still the preferred format for all Level 2 events or higher but that doesn't stop players from playing Open or Block formats. In 2005 and beyond, DGMA will try and spice things up at conventions and run Block and Open format tournaments.

Why did this change happen now instead of when Shadows released?

Evan: Decipher had publicly announced near the beginning of 2004 that we would not be rotating out any sets for the rest of the year, nor with the release of Shadows. However, we continued discussing throughout the year the merits of rotation. Ultimately, we came to feel the benefits were too great to ignore, but we also felt a commitment to honor that earlier announcement. As a result, we decided to wait until 2005 and the release of Black Rider to introduce rotation to LOTR:TCG.

How will this change affect The Lord of the Rings Online TCG?

Scott Martins (Worlds Apart): The Standard Format for The Lord of the Rings Online TCG will continue to mirror the Standard Format for the physical TCG. However, as always, Block and Open play will continue to be supported and encouraged.

November 16, 2004

 
 

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