DECIPHER e-cards

DESIGN DIARY - 10.26.00

Joe's antechamber

Today, Designer Chuck Kallenbach is busily re-writing the rulebook. "We're up to version 19.3 at the moment," says Chuck. This is a good sign - the Product Development team wants to make absolutely sure the rules are as close to perfection as they can get. Typically, PD resets the counter to a whole number when they send out the rulebook for the playtesters to chew on. This means that the playtesters have received, so far, nineteen different drafts of the rules. "The next one they get will be v.20," adds Chuck with a smile. Will there be a v.21? We'll probably find out in future pages of the Design Diary....

"By the way," Chuck calls out, "we also sent the rules to John Kaufeld." Regular decipher.com visitors might be familiar with that name: John Kaufeld is one of our avid players and supporters who has frequently contributed content for the site. He has provided coverage of game conventions during the summer, including DecipherCon 2000. John also has under his belt a few books in the popular "Dummies" series. And he owns a game store. And he's a pretty swell guy (and he's got the right initials, too). "So we asked John to take a look at the rules and let us know what he thought from an outsider's point of view," explains Chuck. "He replied with very useful suggestions and urged us to do a card almanac [where every type of card is portrayed and described]. The idea had been seriously considered around the office, so that's one more vote in its favor."

On the other side of the wall, Designer Tom Lischke is updating one card after another. "After today, gameplay will have gone from 75% final to 95% final," says Tom. "I'm tweaking some numbers, really, making sure everything is balanced. We're now leaving the design phase to enter the refinement phase of the project."

I run downstairs to talk to Artist Joe Boulden. He's so absorbed in his work that it takes him a while to notice my presence at his side. I don't mind - I love watching him work. It's not every day you get a chance to see a full-fledged virtual world take shape before your very eyes.

The light pen stops moving, Joe swivels in his chair to face me; I phase back in.

"I'm putting the finishing touches on a magazine cover that needs to go out today," says Joe, pointing at his monitor where three famous Star Wars figures in tight formation are walking down a hallway. There's much to do: make sure that the shadows look perfect, that the lights' intensity is just right, that what's in the foreground is crystal clear while elements in the middle ground are slightly blurred, and the set in the back creates the required perspective effect. And more. A lot more.

I'd better let him work. His deadline is coming up soon - and so is mine, come to think of it.

Francis K. Lalumiere
The Juggler