DESIGN DIARY - 10.30.00
Tom's Interview, Joe's Library and Chuck's Rule
Revisions
"You again?"
That's Tim
Ellington, who's currently writing the lore for Jedi Knights. Somehow,
every time I leave my office to go have a word with someone involved
in the development of the game, Tim is already there, talking to the
person I wanted to get ahold of for my Design Diary. So naturally, we've
developed a mock rivalry out of that peculiar situation.
I push Tim aside (I'm sure he was done anyway) and sit on Chuck's
desk. Well, I sort of lean on it. "I'm up to version 19.5 of the rules,
now," Chuck says. "And we're getting ready to send the cards and the
rules to Lucasfilm for approval." Chuck is obviously excited about this.
So am I! It means that we might be able to share even more of the good
stuff with you, our faithful decipher.com visitors. Speaking of which,
Jared Greenwald was asking me when we'd be ready to put up something
that looks like a rulebook on the web site. So I pop the question to
Chuck. "Well, not before we get approvals, that's for sure," he answers.
"That should take about a week. And then we'll take maybe another week
or two to make really sure we're happy with wording and stuff like that.
Maybe after that we'll let you post it on the site." If Chuck hadn't
smiled at that point, I would have asked him if he preferred to twist
his knife clockwise or counterclockwise. I'm told I'll have to ask our
VP of Product Development & Sales, Ross
Campbell, for a precise "revelation" date; but Ross is currently
in Germany with the bulk of our Marketing staff, trying to recover from
Spiel 2000, the world's biggest and craziest game convention (and they
do that every year). I'll catch up with Ross later this week.
But while we're discussing rules, what's the difference between versions
19.4 and 19.5? "We're always trying to make things clearer, explanation-wise,"
says Chuck. "It's mainly rewording work now. We're also doing that with
the cards: we go back and make things as clear as possible. We also
try to use complete English sentences all the time. Words like "the"
and "is" don't appear often on Star Wars CCG and Star Trek CCG cards,
and we want to avoid having to use techno-lingo as often as possible
with Jedi Knights, in order to make the game more user-friendly."
I scoot over to Tom's
area. Tom is adjusting the major deck types (or "themes" as we like
to call them) to make sure they're well balanced against each other.
"I have a lot to do, " he says, "and I also need to find time for an
interview with TheForce.net. It's going to be a hectic day." That's
my cue. :)
Downstairs, someone is already at Joe's
desk.
Tim, of course.
This time I wait patiently until Ellington is finished with whatever
business placed him in my path once more. While I'm waiting I start
writing today's Diary entry in my notebook (yep, a real paper one!).
After a short while, I look up - no Tim in sight. Time to make my move.
"I'm spending my day on organization," Joe says. "I'm getting in touch
with our different teams of artists to make sure that everyone has the
latest files. We've been creating this very large library of 3D images
on the fly, and someone needs to keep it organized."
That someone is Joe - and he's doing a great job.
"So I'm playing librarian today. At the end of the day, everyone will
have the same, updated copy of Darth Vader as everybody else, and so
on."
I wish I too could have a computer-generated copy of Darth Vader,
updated or not.
No, I'll pass on computer-generated Tim.
Francis K. Lalumiere
The Juggler