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DESIGN DIARY - 11.09.00
Leia Organa, Princess of Alderaan
"Good morning Joe."
Silent as a tomb is his shadowy corner,
Joe is meticulously working on the Princess Leia model. It's not a
wireframe construction but rather a 3D model of the figure's surfaces,
semi-transparent and without any colors. Although I can recognize the
character, I don't really see her: I make out a succession of gray layers,
and the computer allows me to look through each of them, all the way to
the core of the model.
It feels like I'm looking right at Princess Leia's soul.
"Your timing is perfect," says Joe. And he hits a button on the screen.
Leia's soul disappears - but the display doesn't stay blank for long.
The computer is rendering the model, taking Leia's essence and molding
it into a physical entity. Even on Joe's heavy-duty computer equipment,
the process is not instantaneous, nor would I expect it to be. Incarnation
is a complicated and delicate matter. Piece by piece, as if the computer
were assembling a living jigsaw puzzle, the Princess takes form. I first
catch a glimpse of her white diplomatic robe, then part of her arm, then
her lips - deep red - then a lock of hair, an eye. Half of her face has
materialized and before I get a chance to take it in, the rest of the
model springs into reality, like magnets snapping back together, whole
at last.
"You're the first one to see her like this."
I have just witnessed the birth of Princess Leia.
All my fears about computer-generated alter egos of the main characters
of the Star Wars universe have vanished into digital oblivion.
Leia is a lot more beautiful than what I expected - and I expected a lot.
Yesterday evening, shortly before I left work, I was shown the first 26
finished card images that were minutes away from being sent to Lucasfilm
for approval. And I was very impressed. That first batch featured, among
other wonders, amazing images of TIE fighters, an unbelievable look at
the Endor bunker, and an attack on a sandcrawler like no one has ever
seen before. "Only Imperial stormtroopers are so precise..."
Yet, despite those spectacular visuals, a part of me dreaded the moment
when I would look upon the likeness of the first main character to be
declared complete by the Art Department. That moment is behind me now,
and the dread is gone. But I'm not better off: now I just can't wait to
see the rest of the main characters. If they look half as good as Leia,
it'll make for one stunning family portrait.
"She's the result of the combined efforts of four artists working over
quite a long period," says Joe with a touch of reverence in his voice.
Quiet, we just stare at the screen for a moment. The Jedi Knights digital
models are being given a special look that lies halfway between computer-generated
imagery and photo-reality. And Leia is right at that junction, with one
foot firmly planted in the computer's digital world, and the other extending
in our own universe. Flesh and bits.
I ask Joe if Leia was first built as a skeleton and then expanded until
she reached her final form; to my surprise, he tells me that the process
is reversed. "The skeleton was the last part of the puzzle. First we design
the surface, the texture, and we work on it until we obtain the look we
want. Then the bones go in and we tell the computer where to place the
joints, and what each joint can and cannot do. This ensures that when
moving the model we don't end up with an elbow bent at a wrong angle.
Then we bind the skin to the bones, telling the computer how this should
affect the appearance of the model. So the skeletal structure is really
designed last. The whole creation process runs backwards."
And on the first day, Joe rested.
Francis K. Lalumiere
The Juggler
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