DECIPHER e-cards
DESIGN DIARY - 11.29.00

The Pavilion

Over there under the dark, ornate tent, our in-house spy - the playtester formerly known as "Z" - is busily revealing secret Jedi Knights tidbits. Once more.

So, before both our hard-drives are wiped clean, here's his second piece of the undercover pie.

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RESOURCES

As I sat down to lunch with one of Decipher's game designers, a while ago, he fired a question at me: "What do you think about the idea of resources in a card game?"

Over the next hour we discussed and contemplated the idea. The top card games (from Star Wars CCG to Magic: The Gathering) had them, as did many popular board games (from Monopoly to The Settlers of Catan). We concluded that game players enjoy the strategy of being able to control and manipulate expendable resources.

When the first revised versions of Jedi Knights debuted, I witnessed a new idea for trading card games: a separate "side" type deck (called, appropriately enough, a Resource Deck) that dictated a player's resources for that turn. Each turn, players could select - from among the Resource cards they have Left - a different Resource card. They would have the option of picking a high Resource card, insuring that they would be able to go first, but this would mean that they did not get to deploy much or draw many cards that turn. Conversely, they could choose a low Resource card, giving their opponent the chance to go before them, but with the benefit of having more resources (deploy and draw) for that turn.

The size of these decks changed over time, from 12 cards to 13 to 10 to finally 8, and early on they alluded to different colors as well (one deck would be red, another blue, etc.). I'll give you an idea of the evolution of one card, and show you how it changed. Resource Card 1 went from:

Deploy 12 / Draw 0
      to
Deploy 14 / Draw 1
      to
Deploy 14 / Draw 0
      to
Deploy 8 / Draw 1
      to
Deploy 10 / Draw 3

Others went through more drastic changes, and one card even briefly had the bizarre stats of Deploy 0, Draw 0. Eventually the numbers were stabilized and the cards became known as Force Cards, while the Resource Decks were renamed Force Decks.

Decipher has hinted that down the road players will have multiple Force decks to choose from, adding even more variety to this part of the game.

In any case, gamers can look forward to this very strategic element of Jedi Knights. With the ability to choose your own amount of resources each turn, the luck factor is removed and control rests squarely in the player's own hands!

"X"
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More confidential information than you can shake a long slender piece of wood at.

Francis K. Lalumiere
The Juggler