|
|
 |
 |
DESIGN DIARY - 12.04.00
Tom's Wife
I know the commandment: "Thou shalt not speak of thy neighbor's wife."
First of all,
Tom is not my neighbor.
And second of all, I'm not speaking.
Being a full-time game designer also means carrying on with your personal
life. I know this seems like a given, but, like many jobs of that nature,
game designing is un/fortunately (depending on your biorhythmic cycle)
not an occupation you can just leave at the office. What do you do when
a new gaming system is burning a hole in your mind? How do you react when
the Muse of Game Design hits you in the middle of the night? Where do
you hide when game mechanics invade your dreams?
We all know that
Chuck is crazy. So I turn to our still-sane Jedi Knights designer,
Tom, and ask him about his Life.
"Of course it's impossible not to take your work home," Tom says. "Up
to a certain point." Nobody's asking Tom to take printouts home at night
and spend his evenings tweaking statistics on Jedi Knights cards. However,
because Tom can leave one of his computers at Decipher doesn't mean that
the other one - the one inside his skull - switches off until the next
morning.
But Tom's wife is nothing if not understanding. "Kathy helped me a lot,"
explains Tom. "She helped me process the feedback I got on the game, and
in general she helps me keep my perspective solid." An avid Star Wars
fan and gamer, Kathy is an ideal sounding board for Tom. "I can always
get a fresh 'fan' perspective from her," he continues. "She's close enough
to the project to be able to know what she's talking about, yet distant
enough to give me an idea of how a particular aspect might appeal, or
not, to the public."
Naturally, Tom would rather spend his energies on personal matters when
he's at home. Debating destiny numbers is best kept inside the offices
of Decipher. But sometimes one can't escape one's calling.
"When I'm excited about something, I'll show it to Kathy. And she'll provide
me with a good indication of whether or not what I'm excited about is
exciting," Tom laughs. "So the exciting stuff I bring back home. The frustrations
I try to leave at the office."
Kathy came to Decipher a few times as an "observer and facilitator" -
as Tom puts it - during playtest sessions. A Star Wars CCG and
Star Trek CCG veteran, Kathy was in her element. "I once took her
through the Art Department," says Tom, "and
Joe showed her some of the images. They were still at an early stage
but Kathy was very impressed."
Being two gamers, the Lischkes probably spend all their time playing games,
right? Well, not quite. When games are part of your work, their role in
your personal life changes somewhat. But there's another thing.
"We're both very competitive," Tom says with a grin, "so we do
play a lot of games - just not typically together."
And come to think of it, I don't remember the two of them playing the
same game together at a "Gaming Night at the Kallenbachs..."
Francis K. Lalumiere
The Juggler
|