From the Jedi Knights Rulebook: Combat System
Jedi Knights rules will be revealed in stages. Here's the first portion released.
3. Starship Battle Phase Opposing starships at the system attack each
other during this phase. Players alternate taking game actions in this phase;
if you are Player 1, you take the first action. The most common action in this
phase is initiating a starship battle, and each Starship Battle Phase often includes
several different battles initiated by both players.
To initiate a starship battle, select one of your ready starships, declare that
starship as the attacker, and then select any one of your opponent's starships
to be the defender. Rotate the attacker (but not the defender).
You may attack an opponent's starship even if it has already participated in a
battle during this phase.
Each battle contains three steps: Support, Weapons, and Power. During each step,
play alternates as each player takes one game action (or passes). Each step ends
after both players pass consecutively.
Support Step In this step, players can add other starships into the battle to
support the attacker and defender. Supporting cards act like bodyguards, protecting
the attacker or defender from enemy weapon fire (the attacker or defender cannot
be fired at while it has support). However, if the attacker or defender loses
the battle, all supporting starships suffer the same fate, so it's a calculated
risk.
Players alternate taking game actions, but this time you do not necessarily begin
with Player 1; instead, the defending player takes the first game action. The
most common game action in this step is adding support.
To add support to your starship, that starship must have one or more leadership
icons and you must have another ready starship available. Rotate that ready
starship in order to support your attacker or defender, then slide it over next
to the attacker or defender to indicate its support.
Supporting starships may not be supported; only the attacker and defender may
be supported.
The Support Step ends when both players pass consecutively. The attacker, the
defender, and all supporting starships, are now in a battle. (Other starships
currently at the system are not in that battle.)
Weapons Step Players alternate taking game actions, but during this step the
attacking player goes first. The most common action in this phase is firing a
weapon.
When you fire a weapon in a starship battle, declare which Shipboard weapon is
firing and its target. The weapon must be fired by one of your starships in the
current battle. (Each starship may fire only once per battle, no matter how many
weapons it has.)
In a character battle (which will come later), Personal weapons such as lightsabers
and axes are "swung" rather than fired. Firing and swinging are considered the
same thing in Jedi Knights (the two terms are interchangeable).
The target you select must be one of your opponent's starships in the current
battle. You may not target the attacker or defender while it is supported.
You must now draw destiny to determine if your weapon fire hits the target. Draw
the top card of your draw deck and reveal it to your opponent; the number in the
upper right corner of the card is your destiny number. If this destiny number
is greater than the target's defense number, then the target is hit. Immediately
discard that starship (and any cards played on it). Otherwise, your shot has missed.
Either way, don't forget to take the card you drew for destiny into your hand.
The defending player now takes a game action, and players alternate taking actions
until the Weapons Step ends by both players passing consecutively.
If weapon fire removes the last starship on one side, the battle ends immediately
and the other side wins the battle.
Tactical Bonuses During the Weapons Step, you may play any Event face up under
your attacker or defender, with its tactical bonus showing. This bonus adds to
that card's power for the rest of the battle. In this case, only the tactical
bonus matters; ignore everything else on the Event (including title, game text,
and keywords such as Exclusive and Draw One). Each attacker or defender may use
only one tactical bonus per battle. Discard tactical bonuses when the battle ends.
Power Step You now determine who wins the battle.
Compare the power of the attacker and the defender. (Do not add the power of supporting
starships or the power of characters aboard starships.) The one that has the most
power wins the battle. (If they tie and the attacker is a leader, the attacker
wins. If they tie and the attacker is not a leader, the defender wins.) Any game
text that depends on who wins the battle can be used at this time.
The participating starships on the losing side (and any characters aboard them)
are defeated; discard all of them, even starships that only supported. Also discard
any weapons played under the defeated starships.
The battle now ends and the next player in turn gets to take a game action. Play
continues back and forth until both players consecutively pass, which ends the
Starship Battle Phase.
4. Blockade Phase During this phase, starships at the system can cut
off opposing resources to the site and can send down characters to reinforce their
own troops. Players alternate taking game actions, beginning with Player 1.
Intimidation You may "intimidate" your opponent's troops (except his hero) by
rotating one of your ready capital starships. Your opponent must now choose one
of his own ready characters at the site and rotate that character. However, your
opponent's hero is immune to intimidation.
Shuttling You may move one of your characters currently aboard a starship at
the system down to the site (immediately ready that character if its starship
was rotated).
When both players consecutively pass, the Blockade Phase ends.
5. Character Battle Phase Opposing characters at the site attack each
other during this phase in an attempt to seize control of the planet. Players
alternate taking game actions beginning with Player 1. One of the most common
actions is initiating a character battle, which follows all the same rules as
a starship battle but using characters at the site instead of starships at the
system.
Play continues back and forth until both players consecutively pass; this ends
the Character Battle Phase.