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From the Jedi Knights Rulebook: Combat System

Jedi Knights rules will be revealed in stages. Here's the first portion released.


3. Starship Battle Phase – Opposing starships at the system attack each other during this phase. Players alternate taking game actions in this phase; if you are Player 1, you take the first action. The most common action in this phase is initiating a starship battle, and each Starship Battle Phase often includes several different battles initiated by both players.

To initiate a starship battle, select one of your ready starships, declare that starship as the attacker, and then select any one of your opponent's starships to be the defender. Rotate the attacker (but not the defender).

You may attack an opponent's starship even if it has already participated in a battle during this phase.

Each battle contains three steps: Support, Weapons, and Power. During each step, play alternates as each player takes one game action (or passes). Each step ends after both players pass consecutively.

Support Step – In this step, players can add other starships into the battle to support the attacker and defender. Supporting cards act like bodyguards, protecting the attacker or defender from enemy weapon fire (the attacker or defender cannot be fired at while it has support). However, if the attacker or defender loses the battle, all supporting starships suffer the same fate, so it's a calculated risk.

Players alternate taking game actions, but this time you do not necessarily begin with Player 1; instead, the defending player takes the first game action. The most common game action in this step is adding support.

To add support to your starship, that starship must have one or more leadership icons and you must have another ready starship available. Rotate that ready starship in order to support your attacker or defender, then slide it over next to the attacker or defender to indicate its support.

Supporting starships may not be supported; only the attacker and defender may be supported.

The Support Step ends when both players pass consecutively. The attacker, the defender, and all supporting starships, are now in a battle. (Other starships currently at the system are not in that battle.)

Weapons Step – Players alternate taking game actions, but during this step the attacking player goes first. The most common action in this phase is firing a weapon.

When you fire a weapon in a starship battle, declare which Shipboard weapon is firing and its target. The weapon must be fired by one of your starships in the current battle. (Each starship may fire only once per battle, no matter how many weapons it has.)

In a character battle (which will come later), Personal weapons such as lightsabers and axes are "swung" rather than fired. Firing and swinging are considered the same thing in Jedi Knights (the two terms are interchangeable).

The target you select must be one of your opponent's starships in the current battle. You may not target the attacker or defender while it is supported.

You must now draw destiny to determine if your weapon fire hits the target. Draw the top card of your draw deck and reveal it to your opponent; the number in the upper right corner of the card is your destiny number. If this destiny number is greater than the target's defense number, then the target is hit. Immediately discard that starship (and any cards played on it). Otherwise, your shot has missed. Either way, don't forget to take the card you drew for destiny into your hand.

The defending player now takes a game action, and players alternate taking actions until the Weapons Step ends by both players passing consecutively.

If weapon fire removes the last starship on one side, the battle ends immediately and the other side wins the battle.

Tactical Bonuses – During the Weapons Step, you may play any Event face up under your attacker or defender, with its tactical bonus showing. This bonus adds to that card's power for the rest of the battle. In this case, only the tactical bonus matters; ignore everything else on the Event (including title, game text, and keywords such as Exclusive and Draw One). Each attacker or defender may use only one tactical bonus per battle. Discard tactical bonuses when the battle ends.

Power Step – You now determine who wins the battle.

Compare the power of the attacker and the defender. (Do not add the power of supporting starships or the power of characters aboard starships.) The one that has the most power wins the battle. (If they tie and the attacker is a leader, the attacker wins. If they tie and the attacker is not a leader, the defender wins.) Any game text that depends on who wins the battle can be used at this time.

The participating starships on the losing side (and any characters aboard them) are defeated; discard all of them, even starships that only supported. Also discard any weapons played under the defeated starships.

The battle now ends and the next player in turn gets to take a game action. Play continues back and forth until both players consecutively pass, which ends the Starship Battle Phase.

4. Blockade Phase – During this phase, starships at the system can cut off opposing resources to the site and can send down characters to reinforce their own troops. Players alternate taking game actions, beginning with Player 1.

Intimidation – You may "intimidate" your opponent's troops (except his hero) by rotating one of your ready capital starships. Your opponent must now choose one of his own ready characters at the site and rotate that character. However, your opponent's hero is immune to intimidation.

Shuttling – You may move one of your characters currently aboard a starship at the system down to the site (immediately ready that character if its starship was rotated).

When both players consecutively pass, the Blockade Phase ends.

5. Character Battle Phase – Opposing characters at the site attack each other during this phase in an attempt to seize control of the planet. Players alternate taking game actions beginning with Player 1. One of the most common actions is initiating a character battle, which follows all the same rules as a starship battle but using characters at the site instead of starships at the system.

Play continues back and forth until both players consecutively pass; this ends the Character Battle Phase.