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Jedi Knights Deck Design
Han Shoots First!
by Chris Brennan
| Theme Pile |
| 1 | You Like Me Because I'm a Scoundrel | x1 |
| 3 | Han Solo Smuggler for Hire | x1 |
| 118 | Elis Herlot Givin Merchant | x1 |
| 16 | Elorrs Madak Flight Instructor | x1 |
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| Force Deck |
| 125 | Force Card 1 | x1 |
| 126 | Force Card 2 | x1 |
| 127 | Force Card 3 | x1 |
| 128 | Force Card 4 | x1 |
| 129 | Force Card 5 | x1 |
| 130 | Force Card 6 | x1 |
| 131 | Force Card 7 | x1 |
| 132 | Force Card 8 | x1 |
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| Locations |
| 135 | Cloud City Carbon Freezing Chamber | x1 |
| 138 | Endor Dense Forest | x1 |
| 142 | Tattooine Mos Eisley | x1 |
| 140 | Hoth North Ridge | x1 |
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| Draw Deck |
| 2 | Han Solo Unlikely Hero | x3 |
| 19 | C-3PO the Professor | x1 |
| 16 | Elorrs Madak Flight Instructor | x2 |
| 15 | Corporal Hakin Former Skiff Racer | x2 |
| 119 | Solomahal Veteran Scout | x2 |
| 115 | Zutton Holojournalist | x2 |
| 97 | Ur Tusken Raider | x3 |
| 98 | Urur Tusken Warrior | x3 |
| 100 | Iasa Jawa Merchant | x1 |
| 102 | Tiatha Jawa Scavenger | x1 |
| 25 | Private Alain Unit Scrounge | x3 |
| 6 | Millenium Falcon Modified Transport | x1 |
| 151 | Gold Two | x3 |
| 85 | Gold Five | x2 |
| 29 | Red Two | x1 |
| 145 | Tantive IV | x2 |
| 75 | Rancor's Tooth | x1 |
| 73 | Dodanna's Pride | x1 |
| 4 | Han's Blaster Pistol | x4 |
| 99 | Gaffi Stick | x4 |
| 17 | Ellorrs Madak's Blaster Pistol | x3 |
| 103 | Iasa's Jawa Blaster | x1 |
| 105 | Tiatha's Ion Blaster | x1 |
| 150 | Taim & Bak IX4 Laser Cannons | x2 |
| 144 | Corellian Laser Cannon | x2 |
| 7 | Outrun Those Imperial Slugs | x4 |
| 78 | Stablize Your Rear Deflectors | x4 |
| 81 | That's No Moon | x1 |
| 83 | I Have You Now | x1 |
| 5 | He Certainly Is Brave | x2 |
| 117 | Ubrikkian 9000 | x4 |
Strategy
This deck is all about increasing your destiny draws to hit opponents. It's
not exactly a "high destiny" deck, there's a number of 1's here. However,
even a 1 is OK if you get +3 to hit. Outrun Those Imperial Slugs gives a
boost to all those aliens. If that's not enough to shoot someone, then
there's the added power from an Ubrikkian 9000 to win the fight.
The best strategy is to be sure you attack first. Use high Force numbers
and take advantage of having the highest Theme number in the game to get the
first attack. A Jawa may be rather weak, but if you initiate the attack,
then you can get a shot off before the opponent. If that shot hits, then
you don't need to worry about your power or defense. If the opponent then
wants to get rid of your rotated Jawa, they'll have to use a lot of
resources to do so, which takes out characters who could potentially support
their leaders, so your Jawa probably sits around to shoot again next turn.
Keep selectively attacking targets that you can shoot, eliminating the
opponent's weapons. Eventually you'll be able to get a clear shot at the
opposing leaders, or you can send Han or Ur after their leaders without
getting shot yourself. Whenever you can, use the ability of Han's Blaster.
Never mind the 2 choices for destiny numbers, it gives you a choice of which
card to draw, which makes your deck much more efficient. You can always
choose to discard the Y-wing or Trooper and get them back with Stabilize
Your Rear Deflectors. Another combo to note in this deck is using Solomahal
to deploy Ellorrs Madak from the Theme pile.
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