The Lord of the Rings Roleplaying Game Adventures
Updated 5-21-04
Over the next few months we'll be posting a series of free adventures in
PDF format for The Lord of the Rings Roleplaying Game. Feel free
to download and enjoy these adventures. (If you're planning on playing an
adventure, only the narrator should read through it first.)
The Road to Henneth Annûn (Quick-start Sample Adventure) 
by Douglas Sun
5-21-04 (Download
2.6 MB PDF)
In the province of Ithilien in the Kingdom of Gondor, the Dark Lord Sauron
has thrown an army against the causeway forts outside the ruined city of
Osgiliath, which are defended by a small but determined garrison. The beleaguered
garrison needs a few intrepid messengers to get through to Lord Faramir
at the secret stronghold of Henneth Annûn and ask him to come to their
aid. The fate of these brave men perhaps even of Gondor itself
hangs on successful delivery of this message. Can your party see it through?
This short, introductory sample adventure, designed to introduce new players
to roleplaying games, includes Fast Play Rules and three ready-made characters.
The Relics of the Dead
by Kevin Madison
4-30-04 (Download
184KB PDF)
The ghost of King Beogrin, banished from his stronghold by the Dunlending
clan of Camrynn (with the aid or a sorcerer), is attacking the surrounding
clans in an attempt to regain his stronghold and relics. Can your party
recover the sword of Beogrin and return it to his tomb?
The Lord of Daylight
by Greg Saunders
4-16-04 (Download
131KB PDF)
While travelling through the Trollshaws, your company is approached by
a pair of Elves whose wandering Company was robbed of the Kalanidri, or
"Jewel of Daylight", an ancient artifact vital to their Elvish
quest to persuade some of their fellows to remain in Middle-earth instead
of crossing the sea. The Elves beg your help in recovering the precious
stone.
The Shadow Over Dale
by Jim Johnson
4-2-04 (Download
196KB PDF)
In the years just before the War of the Ring, someone or something
is attacking the outlying settlements of the kingdom of Dale, looting
the buildings and putting the inhabitants to death. King Brand has decreed
that a scouting party must investigate. If your party can discover the source
of the attacks and return to King Brand with the information, you may buy
more time to prepare for the coming war.
The Ruins of Annúminas
by Scott Metzger
3-5-04 (Download
194KB PDF)
War is looming as Saruman is enticing the Dunlendings to reclaim their
lands. Key to this, he says, is the importance in discovering some lost
and ancient relics. Your party of Rangers must stop the Dunlending incursion
into the Free lands before they unleash something far deadlier than Saruman
himself.
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