Deck of the Day #3:
"Slings and Arrows"

by Matthew Clemans (mattclemans@insightbb.com)

Ranger decks have been a staple of The Lord of the Rings TCG tournament scene since the first tournament weekend. With the addition of a powerful new Legolas and a new uncommon Arwen in Realms of the Elf-lords, this deck type gets new steam and becomes more accessible to players who, in the past, did not have access to all the cards they needed to make it work.

The Fellowship side of this deck is a fairly standard deck that you will tend to see at tournaments and in league play. It starts with Legolas and Arwen and plays The Prancing Pony to get Aragorn early. The additional companions are intended to carry bows to increase your archery total and to act as speed bumps when something big gets through your archery volleys. Aragorn's Bow is added to give you some directed archery options if you need to get out of a jam. This deck also uses a fairly standard contingent of site six Elf allies – making a double move from sites 4 to 6 an easy choice. Rumil and Orophin can help you out by picking off minions from afar, or if you get into a real tight spot, you can use Swanship of the Galadhrim to bring them into the thick of the fray. A Ranger's Versatility is a standard component to this deck as well – a pair of them will often let you cruise through sites seven and eight unmolested!

Most people build Shadow decks around one culture, using the idea that if your deck is all one culture, you will be left with fewer useless cards in hand at any given time. The notable exception to this theory is that sometimes cards from different cultures can work towards the same goal. Here, the goal is to cause massive direct damage to your opponent's fellowship with a combination of Sauron and Isengard orcs. To the table, the Isengard Orcs bring their ability to exert to wound during the regroup phase. In order to get them to that point unwounded the deck includes the Isengard Smith to get rid of weapons and Trapped and Alone to prevent damage bonuses. One Of You Must Do This and The Trees Are Strong also supplement the Isengard Orcs' ability to pile on wound tokens. The Sauron Orcs have characters that exert to wound during skirmishes as well as Mordor's Strength – which can be a nasty surprise for an unsuspecting opponent! Two of these and a strong Orc can kill a companion in one skirmish. Sauron also has Under the Watching Eye – when combined with One Of You Must Do This, you can exhaust several companions before you even begin the skirmish phase!

This deck is strong in its own right, but try back next time when we kick this deck up a notch!

Ring-bearer
    Frodo, Reluctant Adventurer
    The One Ring, The Ruling Ring

Adventure Deck
    [1] The Prancing Pony
    [2] Trollshaw Forest
    [3] Rivendell Valley
    [4] Mithril Mine
    [5] The Bridge of Khazad-dum
    [6] Lothlorian Woods
    [7] The Great River
    [8] Shores of Nen Hithoel
    [9] Tol Brandir

Free Peoples (32)
    Arwen, Elven Rider (Starting)
    Legolas, Son of Thranduil (Starting)
    Aragorn, King in Exile x3
    Haldir, Elf of the Golden Wood x2
    Lorien Elf x3
    Galadriel, Lady of Light
    Orophin, Lorien Bowman
    Rumil, Elven Protector
    Calaglin, Elf of Lorien
    Hobbit Sword
    Ranger Sword x2
    Asfaloth
    Aragorn's Bow
    Elven Bow x4
    No Stranger to the Shadows x2
    The Splendor of Their Banners
    Tale of Gil-Galad
    A Ranger's Versatility x2
    Swanship of the Galadhrim x3

Shadow (32)
    Isengard Servant x2
    Isengard Worker x2
    Isengard Smith x2
    Isengard Retainer x3
    Trapped and Alone x2
    One Of You Must Do This x2
    The Trees Are Strong x2
    Mordor's Strength x3
    Orc Pillager x3
    Orc Hunters x3
    Under The Watching Eye x3
    Orc Scout x3
    Orc Scouting Band x2

June 25, 2002

 

 

TOP

MAP

TM & © 1996-2001 Decipher Inc. All Rights Reserved.       TERMS AND USAGE | PRIVACY NOTICE