| |
Deck of the Day #4:
"Slings and Arrows Part 2"
by Matthew Clemans (mattclemans@insightbb.com)
This deck uses the new archery tricks in Realms of the Elf-lords to churn
out massive amounts of archery from a minimum number of companions while
using the destructive powers of Orthanc and Barad-dur to whittle away your
opponent's fellowship one at a time. With some smart archery shots, you
should be able to run to the end of the path only facing a handful of minions
if any at all!
The site path is pretty straight-forward. It makes use of rivers and forests
to get the benefit of Legolas' game text. Galadriel can ensure that you
are always moving to your own sites and if your opponent does beat you to
the end, you can use Tol Brandir to play your discarded trackers.
This fellowship has a real hard time winning skirmishes it has
no pump cards and no weapons (except for Sting). If played well, however,
you won't ever have to worry about getting into a skirmish! This deck has
the potential to generate seven archery a turn with upwards of ten archery
at the last few sites of the game! Let's look at how this is accomplished.
First of all, Legolas is the key archer, when armed with Splendor of Their
Banners, he can exert twice to add two to the archery total giving
a total of four archery from one companion at most of your sites
then be healed by Aragorn and Galadriel at the start of the next turn. Each
of the other companions, except Boromir and Frodo, can also bear a bow,
allowing you to generate as much as six archery even at underground sites.
The allies Orophin and Rumil will help out versus swarms while Calaglin
picks off the minions that made it through your volleys. If your Companion
archery needs a boost, toss out a Double Shot or Gondor Bowmen to make sure
you get the archery kill! There are three big things that cripple archery
decks all of which this deck has counters for. First of all is Anduin
Wilderland, which skips the archery phase. By that point you should have
out Galadriel who can play your site instead and skip this potentially disastrous
site. The Balrog, Durin's Bane, who also skips the archery phase, gives
Boromir a chance to step up and prove his worth he will often sacrifice
himself to the beast for the good of the company! The last thing that you
have to prepare for is Spies of Saruman, which (you guessed it!) skips the
archery phase. Secret Sentinels takes care of this, as well as Fill with
Fear, which provides a similar effect. Secret Sentinels can also rid you
of other annoying conditions.
"There is a union now, between the two towers; Orthanc and Barad-dur..."
The Shadow half of this deck piles on wounds with the Isengard Orcs and
the Sauron Orcs, then uses cards like Hate to finish off the fellowship
one by one. Normally, I'm not a fan of combining two different Shadow cultures
in one deck, but here it seems like a natural fit. All the minions in this
deck are big, strong, and have multiple ways to wound companions. The Orc
Commander can deliver as many as four wounds a turn! The Isengard Smith
will remove weapons from companions so it's less likely that your opponent
will win skirmishes. Then the Retainer and the Overseer will have vitality
left during the Regroup phase to use their game text. If they do get exhausted
before Regroup, you can use The Trees Are Strong to deliver wounds regardless.
The Sauron Orcs come in with some strong tricks of their own. With Under
the Watching Eye, they can pile on exertions before the skirmishes start
and with Hate, you can pick off wounded companions with ease. After a few
turns, the fellowship will be lacking of strong companions with which to
save Frodo!
Ring-bearer
Frodo, Reluctant Adventurer
The One Ring, Isildur's Bane
Adventure Deck
[1] The Prancing Pony
[2] Trollshaw Forest
[3] Rivendell Valley
[4] Mithril Mine
[5] The Bridge of Khazad-dum
[6] Lothlorian Woods
[7] The Great River
[8] Shores of Nen Hithoel
[9] Tol Brandir
Free Peoples (32)
Arwen, Daughter of Elrond
Legolas, Son of Thranduil
Aragorn, King in Exile x3
Haldir, Elf of the Golden Wood
Boromir, Lord of Gondor x2
Galadriel, Lady of the Golden Wood x2
Orophin, Lorien Bowman
Rumil, Elven Protector
Calaglin, Elf of Lorien
Sting
Aragorn's Bow x2
Elven Bow x2
Gondor Bowmen x3
The Splendor of Their Banners x2
Tale of Gil-Galad
Double Shot x4
Secret Sentinels x3
A Ranger's Versatility
Shadow (32)
Orc Commander x3
Orc Overseer x2
Isengard Smith x2
Isengard Retainer x3
One Of You Must Do This x2
The Trees Are Strong x2
Hate x4
Morgul Hunter x3
Tower Assassin x3
Under The Watching Eye x3
Orc Scout x3
Orc Ambusher x2
June 26, 2002
|
|