| |
Slings and Arrows
byJames Kight
This is another non-rare deck, and is also meant for beginners, but instead
of complete combat, this deck tries to help beginners get the feel for archers
and archery actions. I'll go into what the deck is intended to do, and some
possible tradeouts at the end.
The sites are pretty simple. Westfarthing can help you get your allies out
quickly, Trollshaw Forest can give you card draws when you play your Bows and
Cloaks, and the Rivendell Valley was made for your elves. The Mithril Mine should
benefit your orcs, The Bridge goes in every deck, and Galadriel's Glade was
also made for your elves. The Anduin Confluence can be dangerous for your allies,
but honestly, the other two site 7 options aren't much better either. Your choice.
The Shores of Nen Hithoel work great with Orcs in addition to having a huge
shadow number, and finally, Emun Muil can help your swarming orcs, although
sometimes, the Summit of Amon Hen can help you draw even more orcs.
The whole purpose of the Fellowship portion of this deck is archery, and card
draw. Start with Legolas and Haldir, and play a bow on Haldir as soon as you
can. When you draw them, play your Lórien Elves at site 3 if possible.
Get Bows on them too. Get your allies out when you can, and begin your march
to site 9. There is a decent mix of site 3 and site 6 allies, and each can fight
on their home soil. On all other sites, use Orophin's and Rumil's special ability
to wound orcs and Uruk-hai directly. Silinde should allow you to continue to
draw cards when you can spot the Rivendell Valley, and Uruviel can let you peek
at your opponent's hand (then again, you might even have some luck with Lothlórien
Woods). Everything else should be self-explanatory.
The minion side of this deck plays itself. Really. Play 'em as you get 'em.
Keep the swarm going with Scavengers/Scimitars, and shoot your opponents with
Marksmen. The rest of this side of the deck is straightfoward.
Once you understand elves and archery, seriously consider Elrond, Galadriel,
Arwen, Gwemegil, Asfaloth, The Mirror of Galadriel, Double Shot, Celeborn, Swan-ship
of the Galadhrim, and The Tale of Gil-Galad. All of these in some fashion or
another will enhance this deck tremendously. As for your minions, try a nice
Cave Troll, Cave Troll's Hammer, Ancient Chieftan, Goblin Archer, Goblin Armory,
Troll's Keyward, Pinned Down, and even Bitter Hatred. You can go a number of
directions with the minions.
Good luck!
Ring-bearer
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Adventure Deck
[1] Westfarthing
[2]Trollshaw Forest
[3] Rivendell Valley
[4] Mithril Mine
[5] The Bridge of Khazad-Dum
[6] Galadriel's Glade
[7] Anduin Confluence
[8] Shores of Nen Hithoel
[9] Emyn Muil
Free Peoples
Border Defenses x 4
Defiance x 4
Elven Bow x 4
Elven Cloak x 2
Far-Seeing Eyes x 2
Haldir, Elf of the Golden Wood
Legolas, Prince of Mirkwood
Lorien Elf x 4
Mallorn-Trees
Orophin, Lorien Bowman
Rumil, Elven Protector
The Seen and the Unseen x 2
Silinde, Elf of Mirkwood
Swan-Ship of the Galadhrim x 2
Uriviel, Maid of Lorien
The White Arrows of Lorien x 3
Shadow
Drums in the Deep x 4
Goblin Marksman x 3
Goblin Patrol Group x 2
Goblin Runner x 4
Goblin Scavengers x 3
Goblin Scimitar x 3
Goblin Spear x 2
Goblin Wallcrawler x 2
Goblin Warrior x 2
Host of Thousands x 4
They Are Coming x 2
Unfamiliar Territory x 3
|
|