The Free Peoples/Shadow Connection: Part II
by Ted Vessenes (vessenes@earthlink.net)
Matching Free Peoples and Shadow
In Part I
we looked at the currently viable deck archetypes. Today,
let's try to make some sense of all that information
and find some good Free Peoples/Shadow fits. Looking
over the list, the most obvious combination is a Pipeweed/Moria
Swarm deck. They are the only decks that
routinely play 5-8 cards per turn. Even better is that
the Swarm deck is an early game deck while the Pipeweed
deck is a late game deck. And to top it off, there are
no site conflicts. Since it averages 6 cards drawn per
turn over perhaps 7 turns times 2 players, this deck
can easily draw 80 cards. This deck will be larger than
sixty cards. Playtesting seems to imply that 80-86 cards
is the right size.
Sites:
[1] Shire Lookout Point
[2] Trollshaw Forest
[3] Rivendell Terrace
[4] Mithril Mine
[5] The Bridge of Khazad-dûm
[6] Galadriel's Glade
[7] Anduin Wilderland
[8] The Shores of Nen Hithoel
[9] Summit of Amon Hen
Ring-bearer:
Frodo, Old Bilbo's Heir
The One Ring, The Ruling Ring
Free Peoples:
1 Gandalf, Friend of the Shirefolk
(starting)
3 Aragorn, Ranger of the North
2 Boromir, Son of Denethor
2 Merry, From O'er the Brandywine
1 Bilbo Baggins, Retired Adventurer
4 Hobbit Stealth
4 Old Toby
4 Longbottom Leaf
3 Hobbit Sword
2 Glamdring
2 Ranger Sword
1 Aragorn's Bow
3 Aragorn's Pipe
2 Gandalf's Pipe
2 The Gaffer's Pipe
2 Bilbo's Pipe
2 Gandalf's Cart
2 Sleep, Caradhras
Shadow:
4 Goblin Runner
4 Goblin Sneak
4 Goblin Backstabber
4 Goblin Wallcrawler
4 Moria Scout
4 Goblin Scavenger
2 Goblin Warrior
2 Cave Troll of Moria, Scourge
of the Black Pit
4 Host of Thousands
4 Goblin Scimitar
4 Goblin Armory
2 Goblin Swarms
Another good fit seems to be the Dwarf/Cave Troll
deck. Both decks want an underground site at site
4 and have similar card rates. The Dwarf deck is pretty
much outfitted from the beginning (one Dwarf pump card
is much the same as another), so it's an early play
deck, while the Cave Troll deck takes some time to get
started. Here is one potential build for this deck:
Sites:
[1] Westfarthing
[2] Breeland Forest
[3] Rivendell Waterfall
[4] Dwarrofdelf Chamber
[5] The Bridge of Khazad-dûm
[6] Dimrill Dale
[7] Anduin Confluence
[8] The Shores of Nen Hithoel
[9] Emyn Muil
Ring-bearer:
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Free Peoples:
1 Gimli, Son of Gloin (starting)
1 Farin, Dwarven Emissary (starting)
4 Dwarf Guard
4 Dwarven Axe
2 Gimli's Battle Axe
3 Gimli's Helm
4 Their Halls of Stone
4 Axe Strike
4 Cleaving Blow
2 Hobbit Stealth
1 Sting
Shadow:
4 Goblin Runner
4 Goblin Scavengers
4 Troll's Keyward
4 Cave Troll of Moria, Scourge
of the Black Pit
4 Host of Thousands
4 Goblin Armory
4 Goblin Scimitar
2 Cave Troll's Hammer
The Elf deck has a bit of a problem. It's a late game
deck that doesn't draw a lot of cards per turn. The
best match is probably a Nazgûl deck, although
the Elves would have to give up Trollshaw Forest and
Rivendell Valley as sites 2 and 3. Alternatively, you
could mix it with an Uruk-hai or Mordor deck, but the
late game nature of both Free Peoples and Shadow strategies
would probably confound the deck, despite having so
many good cards. It would never get its feet off the
ground. Here is an attempt at an Elf/Nazgûl
deck:
Sites:
[1] East Road
[2] Weatherhills
[3] Ford of Bruinen
[4] Moria Lake
[5] The Bridge of Khazad-dûm
[6] Lothlorien Woods
[7] Silverlode Banks
[8] The Shores of Nen Hithoel
[9] Summit of Amon Hen
Ring-bearer:
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Free Peoples:
1 Legolgas, Greenleaf (starting)
1 Arwen, Daughter of Elrond
(starting)
2 Haldir, Elf of the Golden
Wood
3 Lorien Elf
1 Asfaloth
1 Gwemegil
1 Bow of the Galadhrim
1 The Tale of Gil-Galad
4 Elvish Bow
4 Defiance
3 Border Defenses
1 Sting
1 Galadriel, Lady of Light
1 Celeborn, Lord of Lorien
1 Elrond, Lord of Rivendell
1 Orophin, Lorien Bowman
1 Rumil, Elven Protector
2 Swan-ship of the Galadhrim
Shadow:
4 The Witch-king, Lord of Angmar
4 Úlairë Attëa,
Keeper of Dol Guldur
2 Úlairë Enquëa,
Lieutenant of Morgul
3 Úlairë Cantëa,
Lieutenant of Dol Guldur
3 Úlairë Nelya,
Lieutenant of Morgul
4 Morgul Gates
4 Black Breath
3 Blade Tip
3 The Pale Blade
The Archer and Gandalf decks (similar in nature) are
late game decks that play few cards per turn, so they
are best suited for the Nazgûl Shadow strategy.
The match seems a bit better than the Elf/Nazgûl
match. Here is one version of the Gandalf/Nazgûl
strategy:
Sites:
[1] Westfarthing
[2] Weatherhills
[3] Ford of Bruinen
[4] DwarrowdElf Chamber
[5] The Bridge of Khazad-dûm
[6] Galadriel's Glade
[7] Anduin Confluence
[8] The Shores of Nen Hithoel
[9] Summit of Amon Hen
Ring-bearer:
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Free Peoples:
1 Legolas, Greenleaf (Starter)
1 Gimli, Son of Gloin (Starter)
4 Gandalf, Friend of the Shirefolk
1 Aragorn, Ranger of the North
2 Glamdring
2 Dwarven Axe
2 Gimli's Helm
1 Sting
1 The Tale of Gil-Galad
4 Strength of Spirit
1 Sleep, Caradhras
2 Servant of the Secret Fire
4 Hobbit Stealth
4 Hobbit Intuition
Shadow:
4 The Witch-king, Lord of Angmar
4 Úlairë Attëa,
Keeper of Dol Guldur
2 Úlairë Enquëa,
Lieutenant of Morgul
3 Úlairë Cantëa,
Lieutenant of Dol Guldur
3 Úlairë Nelya,
Lieutenant of Morgul
4 Morgul Gates
4 Black Breath
3 Blade Tip
3 The Pale Blade
That leaves the Ranger and Hobbit decks looking for
Shadow deck mates. Both are early game decks (in that
the Free Peoples prepares itself relatively quickly).
Their closest Shadow deck matches appear to be the Uruk-hai
and Mordor decks, both late game decks with similar
card rates and no site conflicts. Since the Hobbit deck
gets prepared faster than the Ranger deck ("More" early
game) and the Mordor deck starts working later than
the Uruk-hai deck, that leaves us with a Hobbit/Mordor
deck and a Ranger/Uruk-hai deck. The Hobbit/Mordor
deck:
Sites:
[1] The Green Dragon Inn
[2] Buckleberry Ferry
[3] Council Courtyard
[4] Balin's Tomb
[5] The Bridge of Khazad-dûm
[6] Galadriel's Glade
[7] Anduin Confluence
[8] The Shores of Nen Hithoel
[9] Tol Brandir
Ring-bearer:
Frodo, Old Bilbo's Heir
The One Ring, The Ruling Ring
Free Peoples:
1 Merry, From O'er the Brandywine
(starting)
1 Pippen, Hobbit of Some Intelligence
(starting)
1 Sam, Son of Hamfast (starting
when going second)
2 Legolas, Greenleaf (starting
when going first)
2 Boromir, Son of Denethor
1 Bilbo Baggins, Retired Adventurer
2 Sting
4 Hobbit Stealth
4 Hobbit Intuition
4 Power According to His Stature
4 There and Back Again
4 A Talent for Not Being Seen
Shadow:
4 Orc Soldier
4 Orc Scouting Band
4 Orc Hunters
2 Orc War Band
2 Orc Inquisitor
2 Morgul Warden
4 Forces of Mordor
4 Orc Bowmen
4 Hate
And finally, the Ranger/Uruk-hai deck:
Sites:
[1] The Prancing Pony
[2] Trollshaw Forest
[3] Council Courtyard
[4] Moria Lake
[5] The Bridge of Khazad-dûm
[6] Galadriel's Glade
[7] Silverlode Banks
[8] The Shores of Nen Hithoel
[9] Slopes of Amon Hen
Ring-bearer:
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Free Peoples:
1 Boromir, Lord of Gondor (starting)
1 Merry, Friend to Sam (starting)
3 Aragorn, King in Exile
4 Athelas
2 Hobbit Sword
2 Ranger Sword
1 Aragorn's Bow
1 Blade of Gondor
1 Armor
3 No Stranger to the Shadows
2 A Talent for Not Being Seen
1 Saga of Elendil
4 Hobbit Stealth
4 Hobbit Intuition
Shadow:
4 Uruk Fighter
4 Uruk Warrior
4 Uruk Lieutenant
2 Uruk Shaman
3 Orthanc Assassin
2 Lurtz, Servant of Isengard
4 Saruman's Ambition
4 Savagery to Match Their Numbers
3 Worry
Whew! That's a lot of decks! Let me warn you that some
of these decks have been tested more than others. The
Ranger and Pipeweed decks have been tested the most
and are very effective. The Gandalf deck listing has
also been tested a fair amount and seems pretty good,
although it could use some work. (My testing is hampered
by not owning 4 Witch Kings and 3 Pale Swords.) And
remember, these decks are just starting points, not
finished products. Try them out for yourself and figure
out how to improve them.
The Shores of Nen Hithoel
There isn't enough time to analyze each of these decks
in detail, but there is one detail worth explaining.
Each of these decks plays Shores of Nen Hithoel as its
8th site. Why is that?
Consider every site that could be played as site 8:
Anduin Banks (good against large companies), Brown Lands
(good with Minion Archers), Pillars of the Kings (bad
against people playing men), and Shores of Nen Hithoel
(good when you want 3 more in the pool or when you have
orcs).
It's just better to have 3 more points in the twilight
pool. Remember, when your site 8 enters play, it means
your opponent moved ahead of you. The only way Shores
of Nen Hithoel could hurt you is if: #1: You opponent
doesn't move on to site 9, #2: The extra 3 points against
your opponent didn't help you damage them more, and
#3: The extra 3 points against you helps your opponent
kill you or stop you
Yes, all three of those things can happen. There are
rare situations when Shores of Nen Hithoel can cost
you the game. But more often than not, the extra three
points makes YOU win the game by playing yet another
minion that kills yet another companion.
Lets consider the other options. Anduin Banks? Only
really better than Shores of Nen Hithoel when they have
6 companions -- and if they have 6 companions by site
8, your Shadow deck needs work. Brown Lands? How many
minion archers are there? One playable Moria Orc and
two playable Uruk-hai. At best, Brownlands would add
2 to the archery total. You can just as easily deal
2 extra damage by playing another minion. Pillars of
the Kings? This can only help your opponent unless you
move there first. This means you played Pathfinder to
put the site out, stopped at the Pillars (and your opponent
doesn't race through for the win), and then healed yourself
next fellowship phase before moving on. How likely is
that to happen?
Honestly, Shores of Nen Hithoel is the only site 8
that should ever be played. It's possible that future
expansions will print enough Moria Orc archers that
Brown Lands could be considered, but even that is doubtful.
You don't know if you will draw minion archers, but
you'll always draw minions that require Shadow points
to play. It's unfortunate that Decipher printed a card
that absolutely goes in every deck (the mark of an unbalanced
card), but I guess that's expected in a new game.
In the realm of unbalanced cards, it could be far worse.
Imagine if every Shadow deck could easily play The Balrog
of Moria, instead of having a minion spot restriction
like The Cave Troll of Moria! Since there is only one
site 5 (and I doubt another will get printed), absolutely
everyone would play The Balrog in every deck, fetching
him out when the fellowship moved to The Bridge of Khazad-dûm.
People would start building 59 card decks and then add
one Balrog. The more unbalanced cards get printed, the
less creativity goes into deck design. But I have confidence
that Decipher will print a reasonably restricted version
(versions?) of The Balrog.
January 15, 2002
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