The Lord of the Rings™ TCG Help Clinic
Part 2 - Assignment

by Mark Tuttle (elrond@decipher.com)

There are many strategic elements to Decipher's The Lord of the Rings Trading Card Game. Possibly the most important happens in the assignment phase. This is where you decide which of your fellowship's companions face off against which of the attacking minions of Shadow. A favorable pairing can result in driving away the Nazgûl or a resounding kill of a rampaging Orc. A bad pairing can result in a lost possession (at best), wounds, or even death.

The assignment phase takes place once your opponents have completed their Shadow phases, and minions have been played to the table. These minions are now charging toward your fellowship with the intent on killing them! Deciding which of the bold companions steps up to defend the Ring-bearer happens now!

IT'S TIME FOR ACTION!
Rule Summary: Once the archery phase has completed, it's time to begin the assignment phase. The first step in is to perform any assignment actions, as indicated by the "Assignment:" special ability on cards like #147 Uruk Guard. These actions are performed in alternating order starting with the current Free Peoples player and using the action procedure described in the rulebook on page 22.

Strategy: Currently, these assignment actions all benefit the Shadow player since most allow minions to choose which of the companions they will skirmish. Further, cards like #169 The End Comes can even force the Ring-bearer to come out from behind the relative safety of a large fellowship and force him to fight. Don't overlook the importance of this part the assignment phase!!

YOU WANT A PIECE OF ME?
Rules Summary: Once the assignment actions are complete, it's time to assign defenders. The Free Peoples player gets the first chance to assign in this part of the phase. Each companion may be assigned to one minion. The exception here, is that a companion with "defender +1" may be assigned to 2 minions (and "defender +2" allows assignment to 3 minions, and so on).

The Free Peoples player does not have to assign every companion to a minion, even if there are more minions than companions. From a strategy point of view, it's a usually a good idea for the Free Peoples player to decide as many of the assignments as possible, as this is better protection for your Ring-bearer. Move your companions (or participating allies) in front of the minion that they are assigned to, indicating what the assignments are. Once an assignment is made, it can't be undone unless a card or action permits it.

Once the Free Peoples player has completed his assignments, each Shadow player in turn may then assign his unassigned minions to whatever companions he chooses, regardless of whether or not they are already assigned to a minion. This means that a Shadow player who can bring more minions into play than there are companions (or participating allies at home sites) can use these minions to "gang up" on a companion. This is an especially good situation for the relatively cheap Moria culture, which make great "Goblin Swarm" decks!

Examples:

The Shadow player has played two Uruk Ragers. The fellowship has Frodo, Son of Drogo and Aragorn, Ranger of the North in play. Aragorn has exerted once using the special ability on his card to make him defender +1. Several things may happen here.

  1. Aragorn may be assigned to defend against both of the Uruk Ragers. This leaves Frodo free from skirmishing that turn.
  2. Aragorn may be assigned to one Uruk Rager and Frodo to the other.
  3. Aragorn may be assigned to one Uruk Rager and the Free Peoples player may announce that he is finished assigning. At this point, the Shadow player has the choice of assigning the remaining Uruk Rager to Aragorn or to Frodo.
  4. The Free Peoples player could assign no companions, and announce that he is done assigning defenders. Here, the Shadow player could assign the two Uruk Ragers to whichever companions he wishes.

Strategy: There are many ways to play this phase, and it's one of the most important decisions each turn. In the above examples, each option is strategically sound depending on how well you can support each.

In example #1, if you have some possessions on Aragorn or are holding some event cards that will buff his strength, this is the way to go. It protects your Ring-bearer from some dangerous damage +1 wounding. However, you had better be sure to win this skirmish, as you'll take 3 wounds if Aragorn loses!

In example #2, you're assuming that you will, at best, survive the skirmish with Frodo, or be able to cancel it. There are a lot of factors that can be assumed here, but by spreading out the skirmish assignments you're spreading out the wounds you might take that turn.

In example #3, you're running more of a bluff, to see what the Shadow player will do. You might be baiting him to try to kill Aragorn by assigning the extra Uruk Rager to him, when you know you're holding cards that will enable Aragorn to win this skirmish. The Shadow player could assign that minion to Frodo so the Free Peoples player should be certain he could survive that skirmish as well, just in case.

In example #4, you could be very sneaky, and hope that a greedy Shadow player will attempt to overwhelm Frodo by assigning both Uruk Ragers to him, while you quickly cancel that skirmish with "Hobbit Stealth" or any of the other Shire culture cards that cancel skirmishes involving Hobbits. The nice part of this strategy is that not only did you survive the skirmish with no wounding, you did so by only using 1 card from your hand! That's great card efficiency!

LET'S ROLL!
Once the assignments are complete, it's time to move on to the skirmish phase and see how well each player plays their hand.

CONCLUSION
So that's all there is to the assignment phase. Games are won and lost based on the decisions made in this phase, so it's very important for you to be aware of the options available. In your own games, you'll find your own ways to protect your Ring-bearer, bluff your opponent and (as a Shadow player) use assignment actions to surprise your opponents! If you have any rules questions, feel free to send them to me at elrond@decipher.com, and watch for more help clinic articles coming soon!

December 17, 2001

 

 

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