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Design Log
Design Log: Stardate 07.31.2002
Familiar Faces or Are They?
Well, my lobbying for a new Major Rakal
card was unsuccessful for now, at least. But I did establish
one thing: the existence of Romulans in 2nd edition! In fact, I just got
a peek at the demo decks that you'll get to see if you go to Gen Con in
Milwaukee in a couple of weeks, and the two decks are Next Generation Feds
and ta da! Romulans! (I swear I had nothing to do with it!)
Yes, our favorite green-blooded nemeses are one of the six affiliations
selected for the premiere set for Star Trek CCG 2nd edition. For
those who have been wondering who would make the first cut, designer Evan
Lorentz tells me I can spill the beans; in addition to the "original"
triumvirate of Federation (Next Gen and DS9 for now), Klingons, and Romulans,
we'll also see Bajorans, Cardassians, and Non-Aligned cards. If your affiliation
of choice isn't on that list, don't panic we've been promised that
others will be added in later expansion sets, and it won't take nearly as
long as it did in 1st edition!
Even if you don't make it to Gen Con, the demo decks will most likely be
posted on the web after the con is over, but in the meantime, here's a few
tidbits that I twisted Evan's arm to let me tell you. (With the usual disclaimer
that nothing is set in stone; what actually turns up at Gen Con or later
in the game itself may differ from anything I tell you here.)
The cards look strangely familiar and unfamiliar at the same time. Leafing
through the Federation deck, I saw some new faces like Rixx and Daniel Kwan
mixed with the expected staples, such as Jean-Luc Picard and Data. But this
Data has CUNNING and STRENGTH of 10 instead of 12, and his Astrophysics
and Computer Skill seem to have turned into something called Astrometrics
and Programming. And in the Romulan deck, here's Tomalak, but his skills
are different, his INTEGRITY is down to 4, and he has a clear statement
that he's a matching commander of a particular ship! What's more, he no
longer has a classification (the word "Romulan" and a "2"
icon that looks somewhat like a countdown icon appear in that space)
oh, wait, his skills box also includes Officer. And there's a bullet in
front of his name, while Takket and Palteth are missing the universal symbol...
What's going on here?
What's going on are some changes designed to remedy a variety of problems
that had become increasingly apparent in 1st edition, from inappropriate
skill sets and incongruous attributes to confusion over the differences
betwen classifications, skills, and "personnel types" to the lack
of any difference in cost between playing Picard vs. Darian Wallace.
For example, explains Evan, "There was no set scale for attributes
in 1st edition, and integrity didn't correlate as you would expect with
Treachery and Honor." So we have The Pendari Champion who is apparently
25% stronger than a Soong-type android, and personnel with Treachery plus
INTEGRITY of 7 at the same time as others with Honor and INTEGRITY of 5
(and even a few conflicted souls with both Honor and Treachery at
the same time!). "All attributes now will be on a preset scale from
1 to 10, with the average for any attribute being 5, which will make it
easier to write cards that change attributes. Also, the presence of Honor
or Treachery as a skill will be keyed directly to certain levels of INTEGRITY."
And those attributes, adds Brad DeFruiter, will not include any "zeroes
or Qs or Xs."
As for those missing classifications, well, considering the number of times
both Evan and I have been asked whether you could solve a mission or pass
a dilemma using "a classification in the skills box," or if ENGINEER
classification plus ENGINEER skill was the same as ENGINEER x2, I don't
think any of us will miss the confusion (or the fairly large chunk of glossary
entries) engendered by having MEDICAL or ENGINEER appearing in more than
one place on a personnel card. "Having V.I.P. or CIVILIAN as a classification
(or a skill) didn't make much sense, either," says Evan. Especially
since, in the current game, some admirals are OFFICERs and others are V.I.P.s,
while most V.I.P.s should probably be considered civilians as well. The
upshot is that V.I.P. and CIVILIAN simply won't be relevant designations
for a personnel any longer, while an Officer or Engineer or Medical personnel
with have that identifier as a skill.
Addition of a "cost" for playing cards (that pseudo-countdown
icon noted on Tomalak) is definitely something new for Star Trek
CCG. Since it currently costs you exactly the same (your card play) to play
the excellent Senator Vreenak as it does to play a piece of cannon fodder
like Thei, why would you bother with the cannon fodder? Well, in 2nd edition,
Vreenak will cost you three times as much as Thei to play. Instead of one
card play and one card draw, each turn you will have 5 points to spend on
card plays (according to printed costs) and/or card draws (1 point per draw).
If you're hunting for a specific card, you might prefer to play Thei (cost=1)
and draw four cards rather than blow three points on Vreenak and only be
able to draw two.
What about the switch from universal symbol to "unique dots"?
That's a system that has worked well in both Star Wars CCG and The
Lord of the Rings TCG; it eliminates the need for the confusing and
partially redundant terms "unique" and "not duplicatable,"
as well as resolving all the persona questions in 2nd edition, two
"versions of the same persona" will have the same card title (they'll
be distinguished by a subtitle), and a bullet in front of the card title
means you can have one card with that title in play at a time. There
goes another big chunk of the glossary. ;-)
Next time I can tell you a little more about how both the cards and the
gameplay are morphing. Oh, and be sure to catch one of those demos at Gen
Con you'll even get a chance to win a $250
shopping spree at the Decipher convention store. An advance look at
new gameplay and a chance to win something: what more could you want?
Kathy McCracken
Major Rakal
Star Trek Intelligence Officer
July 31, 2002
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