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How Premiere Became
Enhanced
With its exciting pool of twenty-one innovative
premium cards, Enhanced Premiere for the Star
Trek Customizable Card Game is sure to gather
many a follower in the gaming community. But
how did such a revolutionary product come to
be? Evan Lorentz, Decipher's latest addition
to its Star Trek CCG Product Development
team, sheds some light on the intriguing matter.
"The original intent," recalls Lorentz,
"was to design a set of cards that would focus
on each of the seven Enterprise bridge crew
members. The first obstacle we had to overcome
was the fact that our standard 'Enhanced' production
process allowed us no more than six different
facings [see-through windows on the packaging].
Which meant that one character wouldn't get
his or her own facing." Since one of the goals
of production was to offer an equal number of
facings - ideally two off each - in a box of
twelve packages, the number of different facings
had to remain even. So the PD team started looking
for game-design solutions. "One answer was to
combine two characters on a single card," Lorentz
says. "And then it hit us: why not combine all
of the characters in pairs? So we dropped the
original concept and went with dual-personnel
cards."
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21 premium cards - each "two
cards in one"
6 combo dilemmas
6 dual personnel
9 mission IIs
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With this problem taken care of, the PD team
was free to tackle its next challenge. "We wanted
Enhanced Premiere to be designed from the beginning
as fully playable in a sealed-deck environment,
which had never been done with an Enhanced product
before," says Lorentz. "Because of production
constraints for Enhanced items, however, we
were forced to cut back on the number of cards
we wanted to include in the product. But what's
the minimum number of cards required for your
sealed-deck environment to remain functional?
Our first reaction was to use our 'combo' model
and put a both a mission and an outpost together
on one card in order to save space. And then
we decided we might as well make every card
a combo and create a product that would be truly
unique." Thus were born the mission cards with
built-in wormholes, and the combo dilemmas -
two dilemmas on one card. These innovative design
twists, combined with the streamlined rules
that govern a Warp Speed tournament, ensured
that Enhanced Premiere would not only be playable,
but also very enjoyable in its own sealed-deck
format.
Throughout the whole design process, specific
considerations were inseparable from general
ones. Once the PD team settled on the dual-personnel
concept, for instance, it remained to be decided
what characters would team up on each card.
"We were torn between offering logical 'buddy'
pairings like Data and Geordi or Deanna and
Will," Lorentz says, "and combining the characters
in more unusual pairs. In the end, we did a
little of both."
Data and Picard, in particular, was a joy
for the PD team to create. "We knew that our
players were waiting for cards of Data and Jean-Luc
Picard as Romulans," says Lorentz, "and for
a long time we had been itching to somehow bring
them into the game. But the names of Data and
Jean-Luc as Romulans are never mentioned throughout
the episode they appear in, and we didn't want
to come up with phony Romulan names for such
prominent characters. But now we don't have
to!" Thanks to the naming convention established
for Enhanced Premiere, the pair could simply
be labeled "Data and Picard." But why not Data
and Jean-Luc, in order to follow the first-name
pattern used for most of the other cards? "For
one thing, because Data would never call his
captain 'Jean-Luc.' Oh, and it wouldn't fit
on the card," answers Lorentz with a laugh.
Some of the Missions chosen to appear in Enhanced
Premiere were selected in part because it allowed
the card to be re-printed with an errata or
a clarification. Covert Installation II, for
instance, now bears the designation 'Neutral
Zone Region.' "Observant players might also
notice something special about the mission/outpost
cards," Lorentz points out: "the little outposts
were brought aboard from Activision's Star
Trek: Armada computer game."
In the end, Enhanced Premiere emerges as something
truly special. Not only does every little tuck
box contain a full load of brand new gameplay,
there isn't one premium in the product that's
standard: every card is a combination of some
sort. And to top it all off, the ensemble is
fully playable in a sealed-deck environment.
Enhanced Premiere bears its label proudly
indeed.
Francis K. Lalumiere
The Juggler (francisl@decipher.com)
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