|

Continuum, Re-Qed
by Kim & Allen Gould (tribble@oanet.com)
Q-Flashes have often found their way into high-level decks for one
seed slot, you get to cause your opponent to suffer through multiple cards,
some that irritate, some that devastate. (Kind of like Q himself, now that we
think about it...) Anyhow, let's take a look at Q's latest additions to his
bag of tricks.
Q's
Fantasy Women is a way to cash in on your opponent's hard work. Take your
pick of any male present (and it's opponent's choice, so take your time and
look through that personnel stack!) and if they help solve the mission, you
get five points. Dixon Hill will be a favored target for this card, as well
as the people who are "named" on missions, such as Neelix for Liberation. Best
of all, unlike Lemon-Aid, it doesn't require your opponent to have a twenty
point lead.
Quandary,
at first, may seem like you're doing them a favor they get to revive
a personnel, of their choice, from the discard pile to the crew or away team,
for free. But there's a catch. You randomly select a personnel, and unless you
pick the person they just revived, the new person is discarded (sorry, no safety
for holograms), and they lose five points. There's a good chance that
they'll be trading important mission solvers for expended redshirts. Perfect
for large crews or away teams (c'mon, pick that one person out of ten), but
even with a single redshirt, you've got a 50/50 chance.
Last
of all, Ar-Q-ologist
is a Q-icon dilemma, so you can seed it under a mission normally using Beware
of Q. With interesting requirements, you'll trip up players who have tuned some
of the lesser-used skills out of their decks after all, this is the first
dilemma requiring Archaeology. The effect, instead of being a penalty to the
opponent, is a bonus for you you'll get to move cards from your discard
pile to the top of your draw deck. Perfect for probe rigging. While the number
of cards you get to excavate is limited by the skill and special download icons
on that crew's lowest INTEGRITY personnel, many of the lowest INTEGRITY personnel
have several of these (4 for the Equinox Doctor, 6 for Luther Sloan, and 7 for
Lore!). Useful as a followup to In the Pale Moonlight.
So, what to do with all of these? Try out this side deck, using the best of
the new (and old) Q-icon cards.
The Gould Family Q-Flash:
Mandarin Bailiff x3
Penalty Box x2
Fightin' Words x2
Rhetorical Question
Hide and Seek
Ar-Q-ologist
Quandary x3
Q's Fantasy Women x3
Risky Business
Frigid
Door-Net
Q's Planet x1
This side deck is good if you've seeded a Flash under every mission. We've
kept the size down to 20 cards so that an average sized crew or away team will
hit most of the different cards. Cards that sit on table (especially the points-related
ones) are included in multiple. Q's Planet is optional for players in the Delta
Quadrant, and could be replaced by an additional Risky Business.
December 10, 2001
|