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For a Few Datas More
by Chris Heard (uzo@startrekmail.com)
Everyone's favorite android no, I don't mean Pralor Unit 3947
is back in a big way in Holodeck Adventures. We've already
got premiere Data, Data's Body, Commander Data, First Contact
Data, Data and Geordi, and Data and Picard. How many more
Datas could we want? Well, here comes Holodeck Adventures,
with two new Datas, two Data look-alikes, and a fistful of
Data-related cards.
Data Plays Dress-Up
Two new non-aligned versions of the Data persona are sure
to spice things up a bit. First, we have Data in the role
of Sir Arthur Conan Doyle's brilliant detective, Sherlock
Holmes. Holmes' regular skills may be somewhat common
(what do you expect from a nineteenth-century figure in a
twenty-fourth century world?), but his special skill is quite
intriguing. At the start of your turn, you may draw cards
until you have as many cards in hand as your opponent does
(although you can't convert any of those card draws into downloads).
If your opponent's card-drawing engine is faster than their
card-playing engine, you can ride on their coattails to fill
your hand with cards to power your own deck.
By giving you this power, Sherlock radically changes the
dynamics of hand control. Cards that your opponent might use
to try to make you discard cards from hand (such as the much
despised Static Warp Bubble) now become, in a certain way,
weapons in your card-drawing arsenal. Players may now begin
seeking ways to actually shrink their own hands rather
than their opponents', precisely to avoid giving their opponents'
Holmes something to work with. This of course has all sorts
of implications for the availability of counters and other
interrupts to your opponent during your turn. Only time will
tell just how powerful an effect the deerstalker-wearing detective
will have on gameplay styles, but expect plenty of experimentation
in the near future.
Strategy Tip: Save some of your special downloads
until your Sherlock Holmes is in play (perhaps downloaded
using Holoprogram: 221B Baker Street), then coordinate your
use of special downloads so as to maximize your card-drawing
opportunities. At the beginning of your turn, if you have
cards in your hand that you don't need right away, suspend
play to pull down some special downloads and stack one or
more cards from your hand under your Containment Field. When
your turn resumes after being suspended by the special downloads,
your hand will be smaller, and Sherlock will give you a larger
number of card draws. Of course, your cards under the Containment
Field will be inaccessible to you until just before your next
turn begins, so choose wisely.
Data also got involved in Jean-Luc Picard's Dixon Hill holonovels
in the supporting role of the well-dressed, nicely-tanned
South American Carlos. Carlos' special skill gives
you amazingly flexible access to your cards. Whenever Carlos
is present with Dixon Hill, your card draws come from your
discard pile instead of your draw deck. While the extent to
which the Carlos/Dix shuffle will replace Palor Toff, Regenerate,
and Nanoprobe Resuscitation as mechanisms for retrieving cards
from your discard pile remains to be seen, it does open up
some very intriguing possibilities. Carlos potentially makes
cards discarded to fuel Mutation, Tantalus Field, and
appropriately All Threes and Data, Keep Dealing much
less costly.
Strategy Tip: Be careful about the way you use the
Carlos/Dixon Hill combo, remembering that drawing from your
discard pile is mandatory, not optional, if the two personnel
are together. If you bring Carlos and Dix together to get
your end-of-turn card draw(s) out of your discard pile, you
won't be able to use a card-drawing card as your regular card
play next turn to get cards from your draw deck (they'll come
from your discard pile instead). If you want to switch back
and forth frequently between drawing from your draw deck and
drawing from your discard pile, don't rely on your regular
card play to generate card draws. Instead, generate them with
recycling engines (Prepare the Prisoner, Q the Referee), doorways
(Guardian of Forever), or mechanisms that let you play and/or
draw cards after beginning to execute orders (Delta Quadrant
Spatial Scission, Crell Moset, Mutation, and the Data-related
drawing cards, to name a few).
Dressing Up as Data
When Alexander Rozhenko's Deadwood holoprogram went dreadfully
awry, the holodeck depicted the "bad guys" in the scenario
Frank and Eli Hollander as Data look-alikes.
The Hollanders are not versions of the Data persona, but they
sure resemble him in other significant ways, enough so that
they do both count as "any Data." Neither of them is as CUNNING
as Data, but having a couple of STRENGTH 12 holograms around
could prove plenty useful when the Kazon or Borg come calling
aboard your ship.
Like so many of the other holoprogram characters, Eli and
Frank Hollander have intriguing special skills. Eli has a
way of confounding law enforcement officials hence
his reputation as the meanest gunslinger in the west
as represented by his ability to essentially wipe out your
opponent's SECURITY skill wherever Eli is present. Your opponent
will have a more difficult time with dilemmas requiring SECURITY
in multiples dilemmas like Berserk Changeling, Hanonian
Land Eel, and so on if they must rely on SECURITY classifications
to meet those requirements.
Clearly, since Eli's special skill requires Eli to be present
with your opponent's personnel, he'll cause your opponent
the most grief on planets (giving you a good reason to stock
Holo-projectors). Eli's pa, Frank Hollander, has no such limitation.
His skills and special download are helpful enough by themselves,
but the ability to suspend Holoprogram: Deadwood at his location
could be tremendously helpful. If your opponent's Deadwood
is putting a nasty damper on your armada deck because of its
requirement that you have more SECURITY than opponent at a
location to initiate battle, just bring old Frank Hollander
along and you'll be gunning them down in no time flat. And
if your dilemma strategy is heavy on SECURITY requirements
but your opponent has Holoprogram: Deadwood and Sheriff Worf
on the same ship, getting your Frank Hollander to the same
spaceline location (strategy tip: get him on a ship
with Kes, and save her special download of The Gift for just
the right moment) will prevent that gruff lawman from nullifying
your dilemmas that require SECURITY. And since Eli himself
has SECURITY skill, you can retrieve him easily with Defend
Homeworld.
We've Got Data in Spades
Two new interrupts feature Data's card-shuffling skills,
as depicted in the Next Generation episode "Cause and
Effect" not to mention the number of rank pips on William
T. Riker's neck.
The ultimate effect of All Threes bears a certain
resemblance to that of Kivas Fajo Collector, but Data's
version has more flexibility and more attendant risks. As
an interrupt, All Threes doesn't take up your card play
and can even play on your opponent's turn. Instead of drawing
three cards, you place two sets of three cards face-up on
the table. What happens next depends on Data. If you have
any Data in play (and you can download Sherlock Holmes or
Frank Hollander with seedable cards), you pick one of those
sets of three, take it into your hand, and discard the other
set. If you have no Data in play, your opponent picks for
you. Either way, you get to know what the next six cards atop
your draw deck were, and you get three of them in your hand.
Of course your opponent gets the same knowledge, but not the
cards not even with Mirror Image.
Data, Keep Dealing obviously provides you with a
powerful mechanism for retrieving cards three at a
time, no less from your discard pile. You may essentially
trade three cards off the top of your draw deck for any three
cards from your discard pile. You don't even need any Data
in play to do it. Since Data, Keep Dealing is an interrupt,
you can use it to set up card-drawing mechanisms that use
your regular card play or a card play provided by Delta Quadrant
Spatial Scission, Holoprogram: The Office of Dixon Hill, and
the like. In combination with Data, Keep Dealing, cards like
Kivas Fajo Collector and War Council triple the power
of the popular Palor Toff.
Strategy Tip: It's a bit card-intensive, but you
can achieve an interesting effect using the Carlos + Dixon
Hill combo in tandem with All Threes, Data, Keep Dealing,
and a card-drawing tool like Kivas Fajo Collector,
War Council, or The Guardian of Forever. Before your regular
card play, play All Threes to reveal two sets of three cards
from your draw deck. Since you are "revealing" these cards
rather than "drawing" them Carlos's special skill has no effect
at this stage. Pick whichever set you'd rather have and discard
the other three. Then play Data, Keep Dealing to discard the
top three cards of your draw deck. Take whichever three of
the top six cards of your discard pile you need least and
put them on top of your draw deck. Then play your card-drawing
card to draw three (or, if using The Guardian of Forever,
four) cards from your discard pile. It requires some setup,
and just the right cards in your hand, but for two interrupts
and a card play you get your choice of six of the top nine
cards of your draw deck.
A cantankerous old doctor once asked Data, "Are you sure
you aren't a Vulcan?". The Vulcan "IDIC" motto infinite
diversity from infinite combinations certainly applies
more to Data, and cards featuring Data, than ever before in
the Star Trek CCG universe.
January 18, 2002
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