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What's da rumpus?
by Joeri Hoste
Everyone's private eye needs no introduction and no doubt he'll be giving
"mission solving" a whole new meaning. First things first though; let's take
a look first at his entire holoprogram.
Flexibility
is a key factor to any solid deck these days, which is clearly reflected in
the increasing average deck size since the last few expansions. However, flexibility
shouldn't go at the expense of your deck's consistency and focus. Contingency
cards cluttering up your deck and hand won't do you any good and that's where
Holoprogram:
The Office Of Dixon Hill comes in. It effectively increases your potential
to play cards that would usually cost you your cardplay and offers an additional
card draw as icing on the cake. By the same token, it provides a means to bluff
useless cards out of your hand in return for a five point bonus. Put those two
features together and you just found a way to easily streamline and manipulate
that "bigger" deck. It's a win-win situation either way.
Dix's
program revolves around the main two bad guys, Felix
Leech and Cyrus Redblock. The program itself lets you download Leech (instead
of a card draw), who can call on his man Cyrus if the going gets tough. Felix
Leech is a worthy addition to any deck on his own accord, being able to bar
the use of classifications by any opposing personnel present. Advantages due
to massive amounts of equipment or even potential for personnel battle may all
go out the window for your opponents if Felix pays their crews or away teams
a visit. Cyrus Redblock is the key to The Office Of Dixon Hill and that's the
reason why you probably shouldn't wait for your opponent to attack you so Felix
Leech can download him. Holodeck Door is a very flexible card that accelerates
the effectiveness of every holoprogram at next to no cost and there's no reason
why Dix's Office would work any other way.
Getting Cyrus Redblock out to request "the item" in your first turn will put
your opponents in a tight spot from moment go. In the current metagame every
point counts, and card draws often turn into downloads so letting you play "the
item" won't even seem that bad of an option to you opponent. Being able to play
cards such as Handshake and Masaka Transformations more easily will only give
you better access to that card you really need. Combine that with another mechanism
that provides extra card plays and draws, such as Delta Quadrant Spatial Scission,
and you'll be leaving opponents in the settling dust of your tracks.
Exploring
the world of Dixon Hill further, we needn't go farther than the man himself.
He'll crack any case in his sleep. Whatever the requirements, e.g., skills,
attributes, special game text (such as Patrol Neutral Zone, Diplomatic Conference,
Corner Enemy Ship...), once per game Dixon
Hill takes it home. Your opponent will be getting a swift introduction as
Dix pops out his business card to ice personnel or temporarily clog up the reporting
of personnel. Put Dix together with Carlos and you've got some of the finest
discard pile manipulation the game has ever seen, drawing cards from whichever
pile you see fit. Add All
Threes and Data,
Keep Dealing and you're efficiently selecting which cards you draw.
Here's a sample deck that makes use of all of the above gameplay, combined
with a very aggressive Hirogen strategy to quickly take control of the game.
I've added in some dilemmas that fit well with Cyrus Redblock's very own special
skill, since random selection kills never hurt anyone but your opponent, right?
Even Nicki The Nose is in there in case you feel like slaughtering up to 100
Holos. It's not tweaked, tried, and tested, but will make the advantages of
The Office Of Dixon Hill perfectly clear. The Big Goodbye for now and have fun
on the holodeck!
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SEED DECK
Doorways
Battle Bridge Door
Q's Tent
Space-Time Portal
Temporal Micro-Wormhole
Missions
Ambush Ship
Corner Enemy Ship
Hunt Alien
Liberation
Reinitizialize Warp Reaction
Repair Null Space Catapult
Dilemmas
Chula: Trickery
Cytoplasmic Life-form x2
Dead End x2
Female Love Interest & Garbage Scow x3
Framed For Murder x2
Implication x3
The Clown: Guillotine
Other Seed Cards
Assign Mission Specialists
Assign Support Personnel
Caretaker's Array
Defend Homeworld
Delta Quadrant Spatial Scission
Hirogen Outpost
Venatic Hunter
Holoprogram: The Office Of Dixon Hill
Make It So
Q The Referee x2
Quark's Isolinear Rods
SIDE DECKS
Q's Tent Side Deck
Bynars Weapon Enhancement
Captain's Log
Containment Field
Dixon Hill's Business Card
Equinox Doctor
Felix Leech
Kanuric
Masaka Transformation
Nicki The Nose
Medical Kit
Hirogen Hunt
Space-Time Portal
Tommygun
Battle Bridge Side Deck
Crimson Forcefield x2
Maximum Firepower x2
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DRAW DECK (76)
Ships
Hunting Vessel x4
U.S.S. Equinox x2
Personnel
10 and 01
Angelo Tassoni
Ayala
Brunt
Carlos
Cyrus Redblock
Decaren x3
Dixon Hill
Dr. Telek R'Mor
Equinox Doctor
Idrin x3
Karon x2
Kes
Kurros
Lansor
Lily
Marika
Neelix
P'Chan
Rudolph Ransom x2
Seven Of Nine x2
Sullin
Turanj x3
Other
All Threes x3
Bynars Data Transfer
Data, Keep Dealing x3
Feedback Surge
Handshake x3
Holodeck Door x5
In The Zone
Kivas Fajo-Collector x7
Mutation x3
Obelisk Of Masaka
Oof!
Palor Toff-Alien Trader x3
Q The Referee
Ready Room Door
Temporal Vortex
The Big Picture
Writ Of Accountability x2
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November 30, 2001
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