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DECIPHER.com > Star Trek
Updated 11.08.2004
These Are the Voyages...
Since December 2002, Decipher's first trading card game, the Star Trek
Customizable Card Game, has been exploring a new frontier with Star Trek
CCG: Second Edition. The 415-card base set was followed in May 2003 by the
Energize expansion set, in September 2003 by Call to Arms, and in March
2004 by Necessary Evil. New and current players alike will appreciate Second
Edition's streamlined rules and gameplay.
Fans of STCCG's long-running First Edition will find that many Second Edition
cards are also compatible with First Edition gameplay; in addition, the
All Good Things set wrapped
up all the loose ends and broken links in First Edition.
If you want the latest information on all Decipher Star Trek games
design notes, card lists, rulebooks and FAQs, strategy, and more
you'll find it here. Use the links at the left to explore Star
Trek CCG Second Edition and the core Star Trek RPG products.
Star Trek CCG turns 10 this year! Celebrate ten years of the game with
a special Tenth Anniversary Collection, a timeline, contests, interviews,
website walks down memory lane, and a special message board.
The newest expansion for Second Edition will be Reflections 2.0, with 61
brand-new foils and 60 foil reprints of some of the best rares in previous
sets, including Necessary Evil!.
What's New
Reflect
On This Star Trek CCG Reflections 2.0 Is Coming! 11.01.04
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