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Blaze of Glory Rules Supplement
CLARIFICATIONS Calamarain
- This event from the Q-Continuum set may "damage (not destroy) one ship." When
used with a Battle Bridge side deck, this causes default damage. Draw the two
damage markers from your side deck, one at a time, and place each one on the ship
unless it would destroy that ship (in which case discard that damage marker instead).
"Capturing-related
card" - This phrase, used on Prepare the Prisoner, refers to any card
that either captures personnel or specifically affects captives. Examples of capturing-related
cards include Thine Own Self, Brainwash, Rescue Captives, Ilon Tandro, Holding
Cell Door and Prepare the Prisoner.
Commandeering
- When your crew or Away Team commandeers a ship or facility, it comes under your
control, and its affiliation changes to match the affiliation of one of your commandeering
personnel (your choice). However, if all of the commandeering personnel are Non-Aligned
or Neutral, the affiliation does not change. You may commandeer only cards which
you do not already control, and only if a card allows it. Borg may not commandeer
a ship or facility; instead, they must use a card that allows them to assimilate
it. Intruder
Alert! - When this incident extends Intruder Force Field such that
all intruders on your ships "must be three or more to be effective," this means
the intruders on each of your ships (whether Rogue Borg or personnel) are disabled
unless there are at least three of them aboard that ship.
Madred
- This Q-Continuum expansion set Personnel card (not to be confused
with the new Gul Madred card in Blaze of Glory) may add 1 to Interrogation
or Torture only when Madred and the captive are both aboard the same outpost.
Q-Continuum side deck - Now, whenever one
of your used Q-icon cards is discarded or otherwise leaves the table, place it
face up underneath your Q-Continuum side deck. When your side deck runs out of
face-down Q-icon cards, just shuffle the face-up cards and place them face down
again underneath your seeded Q-Flash doorway. Using
WEAPONS - You cannot use your ship's or facility's WEAPONS for any
purpose unless it is uncloaked, its WEAPONS are greater than zero and you have
a personnel aboard. Affiliated cards require a matching personnel
aboard; Neutral and Non-Aligned cards require a compatible personnel aboard. (If
the facility is a Nor, the matching or compatible personnel must
be in Ops.) To fire its WEAPONS in battle, the ship or facility must not
be "stopped." Unless returning fire or counter-attacking, the ship or facility
must also have a leader (or a
Borg) in its crew, and must not have any affiliation attack restrictions that
prevent it from firing at the target. (If the firing card is a Nor, the personnel
required above must be in Ops.) Remember that the card you targeted for your initial
attack is automatically "unstopped" and thus is eligible to return fire.
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