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Blaze of Glory Rules Supplement

CLARIFICATIONS

Calamarain - This event from the Q-Continuum set may "damage (not destroy) one ship." When used with a Battle Bridge side deck, this causes default damage. Draw the two damage markers from your side deck, one at a time, and place each one on the ship unless it would destroy that ship (in which case discard that damage marker instead).

"Capturing-related card" - This phrase, used on Prepare the Prisoner, refers to any card that either captures personnel or specifically affects captives. Examples of capturing-related cards include Thine Own Self, Brainwash, Rescue Captives, Ilon Tandro, Holding Cell Door and Prepare the Prisoner.

Commandeering - When your crew or Away Team commandeers a ship or facility, it comes under your control, and its affiliation changes to match the affiliation of one of your commandeering personnel (your choice). However, if all of the commandeering personnel are Non-Aligned or Neutral, the affiliation does not change. You may commandeer only cards which you do not already control, and only if a card allows it. Borg may not commandeer a ship or facility; instead, they must use a card that allows them to assimilate it.

Intruder Alert! - When this incident extends Intruder Force Field such that all intruders on your ships "must be three or more to be effective," this means the intruders on each of your ships (whether Rogue Borg or personnel) are disabled unless there are at least three of them aboard that ship.

Madred - This Q-Continuum expansion set Personnel card (not to be confused with the new Gul Madred card in Blaze of Glory) may add 1 to Interrogation or Torture only when Madred and the captive are both aboard the same outpost.

Q-Continuum side deck - Now, whenever one of your used Q-icon cards is discarded or otherwise leaves the table, place it face up underneath your Q-Continuum side deck. When your side deck runs out of face-down Q-icon cards, just shuffle the face-up cards and place them face down again underneath your seeded Q-Flash doorway.

Using WEAPONS - You cannot use your ship's or facility's WEAPONS for any purpose unless it is uncloaked, its WEAPONS are greater than zero and you have a personnel aboard. Affiliated cards require a matching personnel aboard; Neutral and Non-Aligned cards require a compatible personnel aboard. (If the facility is a Nor, the matching or compatible personnel must be in Ops.)

To fire its WEAPONS in battle, the ship or facility must not be "stopped." Unless returning fire or counter-attacking, the ship or facility must also have a leader (or a
Borg) in its crew, and must not have any affiliation attack restrictions that prevent it from firing at the target. (If the firing card is a Nor, the personnel required above must be in Ops.) Remember that the card you targeted for your initial attack is automatically "unstopped" and thus is eligible to return fire.

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