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Blaze of Glory Rules Supplement

NEW CAPTURING RULES

Presented below are revised rules to make capturing more fun and realistic, and to support the variety of new capturing-related cards in Blaze of Glory. The following rules supersede previous capturing rules.

Some cards and rules allow you to capture your opponent's personnel (never a personnel you control). Captured personnel are disabled as long as they are captives (unless affected by Brainwash). The captives will be escorted by your personnel as follows:

  • When first captured, captives are immediately relocated to one of your crews or Away Teams at that location, if possible.

  • Otherwise, the capturing card remains in play and serves as a temporary "trap" to hold the captives on your side of that location until your personnel can arrive to take them into custody. (If there is a planet at that location, the trap is on the planet.) Your ship with transporters (in space) or your Away Team (on a planet) can subsequently take custody of the captives if present with the trap, then discard the trap card.

Each of your crews and Away Teams may escort any number of captives, and may move them around like Equipment cards.

At any given time a captive can be in one of three conditions: (1) held by a trap or in a Brig or by escorting personnel, (2) Brainwashed or (3) left unattended. You may change the captive's condition during your turn.

All captured cards are returned to their owner at the end of the game.

Brigs -- New cards in this expansion allow you to add a Brig to a ship or facility. While you control the ship or facility, you may move captured personnel into and out of the Brig during your turn (while in the Brig they are held but not escorted). If your opponent commandeers or assimilates the ship or facility, his personnel may subsequently release any of his other personnel held captive in the Brig (if present).

Rescue -- Captives that are held or Brainwashed may be rescued only by using a card that specifically rescues or releases captives (such as Rescue Captives, His Honor The High Sheriff of Nottingham or Prisoner Exchange). Unattended captives, however, are conceptually "tied up and left behind" and thus may be rescued by their owner's other personnel present, without any special card. Whenever a captive is rescued or released, all capturing-related cards played on that captive are discarded.

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