|
Fajo Collection Rules Supplement page 2
|
Locutus of Borg - This personnel is a "counterpart" to the Borg Queen,
as defined in the First Contact rules supplement. Locutus is a very powerful addition
to your Borg Collective - especially if one of the objectives of your deck is
to assimilate Earth!
|
|
Lore - This android has a new "nemesis" icon
that defines a special adversarial relationship with Dr. Soong (see
the entry for Dr. Soong). The phrase "Doubles all Rogue Borg and Crystalline
Entities in play" applies to both players' cards and means that the STRENGTH of
every Rogue Borg is doubled and every Crystalline Entity card functions as if
it read as follows:
-
Space mission: kills all life on ship unless SHIELDS > 12 OR 2 Music aboard.
Planet mission: kills entire Away Team unless 2 SCIENCE and 2 MEDICAL present.
Discard dilemma. [10 points]
Because cards by default are not cumulative, if you and your opponent both
have a Lore personnel card in play, they do not quadruple Rogue Borg and Crystalline
Entities. However, if Crosis is in play, Lore doubles Rogue Borg after Crosis
has had his own doubling effect (thus quadrupling that particular group of Rogue
Borg).
(As a clarification, the event card Lore Returns in the premiere set uses the
name "Lore" in its game text. This is not a reference to the Lore personnel card
but instead is a reference to the event card itself.)
|
|
Miles O'Brien - This personnel has a new "special download" icon .
As defined in the First Contact rules supplement, this icon basically allows you,
once per game, to search your draw deck, hand, Zalkonian Storage Capsule and Q's
Tent for one Near-Warp Transport interrupt and immediately play it.
|
 |
Persistence of Memory - When you "reverse" a card in the Star Trek Customizable
Card Game, that card has its game text conceptually changed to work in an opposite
way. Sometimes there are multiple interpretations of what this can mean. Although
different interpretations may have equal validity from a storyline or logic perspective,
to ensure consistent gameplay Decipher establishes an official definition in each
case.
The following entries are the official definitions of "reverse" for the cards
affected by Persistence of Memory:
-
Horga'hn - Artifact allows opponentto take double turns from now on.
(Not cumulative.)
Thought Maker - Look at your draw deck for ten seconds and rearrange as
desired.
Mona Lisa - If destroyed, the opponent of the player directly causing the
destruction (if any) loses points. (Not duplicatable.)
Static Warp Bubble - You must discard one card before ending each turn.
(Not cumulative.)
Kivas Fajo-Collector - Opponent chooses any player to immediately draw
three new cards from the top of their draw deck. Discard event after use.
The Traveler: Transcendence - That player's opponent must draw one extra
card at the end of each turn. Also, while in play, nullifies Static Warp Bubble.
(Not cumulative.)
"Devidian Door" - Allows you to send a card "to the future." Whether or
not you currently have a Devidian Door in your hand, at any time say "Devidian
Door" and take (from anywhere in play) one of your Personnel or Equipment cards
to your hand. However, any time during your next turn, you must show opponent
a Devidian Door from your hand and place it out-of-play, or you lose the game.
(Note that you play Persistence of Memory on the Devidian Door announcement, not
when the Doorway card is shown.)
Black Hole - Remains a location with span of 1. Every four full turns, inserts
one new Space
location from outside the game (regardless of out-of-play restrictions). Alternates,
first inserting one on your left, then on your right, and so on. (Not duplicatable.)
Supernova - Remove from mission (discard event). Everything previously destroyed
there remains destroyed except Mission card (which is restored and may
be attempted unless already solved).
Anti-Time Anomaly - Regenerates literally ALL personnel from discard piles
(both players' cards) at the end of your third full turn, unless anti-time anomaly
destroyed first. Players take turns placing their personnel anywhere personnel
can normally exist in play (regardless of uniqueness and reporting restrictions).
|
|
Picard's Artificial Heart - This card can be stocked only in
your Q-Continuum side deck. When your opponent experiences it, immediately seed
it under the mission being attempted. Whenever the mission is completed (or scouted,
as defined in the First Contact rules), you - the card's "owner" - always take
it into your hand (unlike a normal artifact, which is earned by the player completing
the mission).
< PAGE 1 | PAGE
3 >
|
|