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HOLODECK ADVENTURES RULES SUPPLEMENT
One hundred thirty-one cards. From the
office of Dixon Hill to the study of Sherlock Holmes, the missions of Secret
Agent Julian Bashir to the adventures of Captain Proton... "Enter when ready..."
CLARIFICATIONS AND NEW RULES
Holographic personnel - Regardless of
their appearance or lore, the true species of all holographic personnel is "hologram."
Thus, Sumek may not use a Vulcan Nerve Pinch, nor may Data if a
icon has been added to him by Holoprogram: 221B Baker Street. Holograms may
still use game text relating to affiliation. For example, when in Hirogen "mode,"
Iden may use a Hirogen Talon.
Captain Proton cards - Several cards in
this set represent people and things from Tom Paris' holoprogram based on the
1930s sci-fi serial, The Adventures of Captain Proton. Like the world
of Captain Proton itself, these cards are entirely in black-and-white. Any icons
appearing on them should be treated as normal, color versions of those icons.
Thus, Captain Proton is treated as a normal, Non-Aligned personnel; also, if
you are probing for Omega Directive and reveal him as your probe card, his special
download icon triggers the "Threat eliminated" outcome.
Tongo - To "declare a move" for this incident,
you must have a bet to show. There is no winner or loser if your opponent has
no bet (they must show their hand to verify this) or if there is a tie for highest
total attibutes.
Holo-projectors - This card, originally
printed in the Premiere set, is being reprinted in this expansion with new game
text. This text supercedes both the original game text and the previously published
errata. All Holo-projectors cards should be treated as having this revised text.
White Deprivation and Cybernetics Expertise
- To streamline the comprehensive rules and improve gameplay, these two cards
are being introduced to replace all previously published rules on "white deprivation"
and the skill of Cybernetics. Personnel who have a icon
now only suffer "white deprivation" when the White Deprivation incident is in
play, according to the card's text. Personnel with the skill of Cybernetics
now only allow androids to report for free when the Cybernetics Expertise incident
is in play, according to the card's text.
Voyager-only
Formats - Although Holodeck Adventures features material from other
STAR TREK series, all cards in the set that feature a STAR TREK: Voyager
logo (and all new Delta Quadrant missions) are fully compatible with the Voyager
Constructed and Voyager Warp Speed play formats.
Nemesis icons
- Though new to the Voyager-only formats, the rules for nemesis icons are unchanged.
If two or more personnel or ships with opposing nemesis icons are present with
each other at the end of a player's turn, that player must choose one of them
to be immediately killed (personnel) or destroyed (ships), regardless of ownership.
This is not a battle. For example, if your Pralor Unit 3947 is on a planet with
your opponent's Cravic Unit 122 at the end of your turn, you must choose one
of them to be discarded. If you have left your Pralor Unit 3947 aboard your
Cravic Warship at the end of your turn, you must choose one to be discarded.
(Of course, if you choose to destroy the ship, all personnel aboard - including
Pralor Unit 3947 - will be killed.)
Coming Next - STAR TREK CCG: The Motion Pictures
- Our next expansion will include material from all nine STAR TREK feature
films. Defend yourself against Klingons from Kruge to General Chang. Save Earth
with the help of two humpback whales. Attempt to take Soran into the Nexus.
But beware the wrath of Khan...
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