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Rules of Acquisition Rules Supplement
One
hundred and thirty cards. The Ferengi affiliation, Rules of Acquisition cards,
arms dealers, commercial exploitation, vacuum-desiccated Ferengi remains, treachery,
greed, bribery, extortion... | 
| | "Deep
down, everyone's a Ferengi" (the 284th Rule of Acquisition) |
NEW RULES

Ferengi attack restrictions - The Ferengi
affiliation has the standard attack restriction: it may initiate battle against
any affiliation except its own (unless allowed by another card), but may return
fire and counter-attack against anyone. Variable
attributes - Some personnel have an X in one of their attribute boxes,
with a corresponding special skill such as "X=2 or 7." Each time you need to know
the value of a variable attribute, the owner of the card may choose one of the
listed values at that time - it is not necessary to specify one in advance. Whenever
the special skill is unusable (for example, because of Brain Drain or Hate Crime),
the attribute is undefined and thus treated as zero (like Mortal Q's CUNNING).
Phasing Cloak - This device allows
a ship and its crew to go "out of phase" with the universe. The ship is both invisible
and untouchable, and thus can fly right through planets and other navigational
obstructions. In game terms, ships with this capability may "phase" or "dephase"
once each turn. (While phased, the ship receives a RANGE enhancement as indicated
on the card.) Phasing has the same protections and restrictions as cloaking.
In addition, the ship and crew are not affected by external phenomena (for example,
Q-Net, Temporal Rift, Supernova, Space-Time Portal and Anti-Matter Pod). However,
they are still vulnerable to global effects caused by changes in the timeline,
such as Anti-Time Anomaly and Stop First Contact. Phasingand
cloakingare separate game conditions; thus, cards such as Tachyon Detection
Grid, La Forge Maneuver, T'Rul and the Tachyon Drone do not affect phased ships
(but note that Engage Cloak specifically states that it also works for phasing).
If a ship has both a Cloaking Device and a Phasing Cloak, it may perform only
one cloaking, decloaking, phasing or dephasing action each turn and it
may not be cloaked and phased at the same time. NEW ICON

This
"Rule" icon appears on Event cards implementing various Ferengi Rules of Acquisition,
as well as the Equipment card representing the book of all 285 Rules. Its use
is defined by various cards in this expansion. REVISED RULES

Dual-Icon
Missions - When a Space/Planet dilemma is encountered during a dual-icon
mission attempt, the player attempting the mission must choose whether that dilemma
applies to his crew or to his Away Team. (Such dilemmas no longer apply to both
groups.) Jem'Hadar Suicide - The rule
that Jem'Hadar must commit suicide when a Founder dies is hereby canceled. (This
function may appear on a card in a future set.) NOTES AND CLARIFICATIONS

Breen CRM114 - Your Away Team using this disruptor
to damage a planet facility or landed ship is making a special kind of attack;
thus a leader is required and the Away Team is subject to its normal attack restrictions.
The attack automatically succeeds, causing one damage marker from your Battle
Bridge side deck (no damage is caused if you aren't using the side deck). Cards
involved in the attack are "stopped" and your opponent is allowed to counter-attack
there normally. Cargo Bay - This site
allows ships to earn extra card draws by making "cargo runs" between facilities.
You only get credit for Mission cards your ship actually passes (that is,
those whose span numbers you use), and only if they occur in a direct path between
the two facilities. You may not count the same mission more than once during the
same cargo run. As specified on the site, you also may not count the starting
and ending locations (even if you fly back and forth in an attempt to "pass" those
locations). Forced Labor Camp - This
objective refers to two existing planet locations: Cardassia IV and Ligos VII.
Cardassia IV is the location of the Rescue Prisoners mission (found randomly in
Deep Space Nine starter decks), and Ligos VII is the location of Distress
Mission (found in each Introductory Two-Player Game).
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