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Note from Major Rakal: A couple of weeks ago, after the umpteenth
post on the Star Trek CCG gameplay message board asking how to get this
or that card out on the first turn, guaranteed, I half-jokingly asked if
anyone wanted to write a strategy article on that topic. Within an hour
or so, I had this from Lorne Kates...
HOW TO GET CARD X OUT ON THE FIRST TURN
by Lorne Kates
05/08/02
Peeking at the next card, getting an all important artifact, harnessing
particles, finding God. What do they all have in common? They're all viable
strategies in the Star Trek CCG. But how do you get your game-winning-100-to-nothing-best-in-all-the-universes-uber-strategy
to work for you before your opponent does something nasty (like winning
before you can)? Simple. Get your strategy, and the cards you need to do
it, out on your first turn, each and every time.
"But how do I do this?" you ask. And you all do, as anyone who has read
the Star Trek
Gameplay Message Board can tell you. Let's take a look at some strategies.
Playing By Numbers
In the days before seeding all these neat cards (in fact, before all these
neat cards existed), there really was only one way to make sure (for the
most part) that the card you wanted was in your opening hand, and that was
to play with multiple copies it. Every Star Trek game begins with
drawing a hand of seven cards. If that card is in your hand, that means
there should be six cards in your hand that aren't the one you want. So,
mathematically speaking, if you stocked your deck with one copy of that
card for every six cards that aren't it, you can almost guarantee
that you'll draw it in your opening hand. Statistically, it works. In fact,
since the advent of Q's Tent, you can stock it in your tent instead and
stock one Q's Tent for every six non-Q's Tent cards. That way you can fill
your Q's Tent with many cards you may need turn one, depending on how the
rest of your hand looks.
Will <Insert Card Name Here> Please Report For Duty?
It has been my experience that the card that someone wants on the first
turn is usually a personnel card (and even more specifically, a card downloaded
or used by said personnel). Since we don't have the luxury of seeding our
personnel as in a Warp Speed tournament, let's look at some other ways you
can download someone on the first turn.
HQ: Defend Homeworld One of my favorites of the "Discard
to download" cards, this will let you download any one SECURITY personnel.
That means they can have SECURITY either as a classification or as a skill.
Does the personnel you are looking for have SECURITY, such as Admiral Leyton
(HQ: Secure Homeworld), Overseer Odo (Process Ore), or even Lore (just because
he's Lore). If so, then this may be the best answer for you. As a second
function, you can also download any HQ card (except Return Orb To Bajor),
but since most HQ cards I've seen used allow themselves to be seeded, I
don't see much of a point.
Quark's Isolinear Rods This card allows you to download
a personnel with Computer Skill x2 who isn't an OFFICER, even if you are
under the influence of Computer Crash! There are quite the host of these
computer users. 10 and 01 will nullify any Computer Crash, Quark comes with
his tons of skills and a mini cloaking device, and Mr. Scott will keep your
ships flying.
1st Rule of Acquisition Although this card only downloads
to your hand, take a look at what you get: one Ferengi VIP and/or one Gold-Pressed
Latinum. Since a good deal of Ferengi VIPs are Naguses and hence report
for free to the Tower of Commerce, it is just as good as downloading into
play. The Gold-Pressed Latinum can be reported later, even for free to Ishka.
Or, if you're not in a Ferengi mood, don't forget about the dual-personnel,
dual-affiliation The Trois. They're VIP, and they're Ferengi who can convert
into Federation. What good could a multi-affiliation VIP (Diplomatic Conference)
Empath (Cardassian Trap) who can download a card to save themselves be good
for? Hmm.
Organ Theft Do you need a Vidiian downloaded? If so, just
have Organ Theft seeded. Use one of the above methods to get a Vidiian and
a Harvester in play, and prey on one of your other personnel present. Need
personnel? Assign Mission Specialist and Assign Support Personnel can get
you quick, expendable donors.
Summary
If you want a card out on the first turn, there is usually a way to do
it. Though there are very few seedable cards that directly download, by
name, the card you're looking for, the trick it to look for the roundabout
route. Is there another card you can seed that will download who you are
looking for? Is the personnel you want a SECURITY, Ferengi VIP, non-OFFICER
Computer Skill x2? Are there any other cards that allow you to download
the type of card they are? (Halkan Council downloads I.S.S. Enterprise
which downloads James Tiberius Kirk which downloads Tantalus Field.) Can
they be downloaded to a Nor? If not, can you live with having them out on
the second or third turn with a good card drawing engine? Or can you stock
multiple copies of your card (or Q's Tent) and hope for the best? And if
not, is this card truly worth making your whole deck so dependent on it
that it won't work without it?
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