Star Wars(tm) Customizable Card Game(tm) JABBA'S PALACE SEALED DECK CARDLIST SPOILER LIGHT SIDE Agents In The Court (front) 0 OBJECTIVE [JPSD] Deploy Hutt Trade Route and a Jabba's Palace site. May deploy Yarna d'al' Gargan. Reveal one unique (¥) alien from your deck whose lore specifies its species. This card is your Rep. For remainder of game, your Rep is a leader. Yarna d'al' Gargan is immune to Alter. You may not deploy 'insert' cards or operatives. While a rancor is at Rancor Pit, Trap Door is immune to Bo Shuda. Flip this card if you occupy two battleground sites (must occupy a third with a non-unique alien of your Rep's species if a non-Tatooine location is on table). No Love For The Empire (back) 7 OBJECTIVE [JPSD] While this side up, once per turn you may cancel a Force drain or a just-drawn battle destiny by placing here from hand a copy of your Rep. Once during each of your control phases, you may retrieve a non-unique alien of your Rep's species. When two of your aliens are battling at any Tatooine location, add one destiny to total power. For remainder of game, your Rep may deploy from here as if from hand. Flip this card if you do not occupy 2 battleground sites. ¥JABBA'S PALACE: ANTECHAMBER SITE [JPSD] [I] [P] LIGHT (2): Creatures cannot attack here. While no Rebels present, your total power here is +2. DARK (1): Creatures cannot attack here. Force drain -1 here. ¥Lando With Vibro-Ax 1 Gambler. Spy in Jabba's Court. Has walked the palace's passageways and overheard many details of Jabba's operations on Tatooine. CHARACTER-ALIEN [JPSD] D6, F6, P4, A3, FORCE-ATTUNED [P] [W] [PW] Deploys -2 on Tatooine. When at a Tatooine site, adds one battle destiny. Permanent weapon is vibro-ax (may target character for free; both players draw destiny; target excluded from battle if your destiny +4 > target's power + opponent's destiny). ¥Ounee Ta 4 Jabba's decadent behavior makes him susceptible to deception. Leia and Lando exploited this weakness, posing as Jabba's kind of scum. EFFECT [JPSD] Deploy on table. You may immediately take top card of Lost Pile into hand. None Shall Pass is unique (¥) and a Lost Interrupt. At each opponent's × site, your characters and vehicles are each deploy -3 and your Force generation is +1. (Immune to Alter.) Palace Raider 2 Smugglers from many worlds are hunted by the Empire for providing arms and supplies to the Alliance. The Outer Rim is their refuge. CHARACTER-ALIEN [JPSD] D2, F3, P1, A2 [P] [W] Adds 2 to power of anything he pilots (or 3 to power of anything he drives). When driving a transport vehicle, it moves for free and he adds one battle destiny. Racing Skiff 4 Repulsorlift skiffs are used by traders and merchants to safely cross the deserts of Tatooine. Young thrill seekers sometimes upgrade them with high-powered engines. TRANSPORT VEHICLE [JPSD] D2, F3, P1, M4, LANDSPEED 3 May deploy with a non-unique alien driver as a 'react'. May add 1 driver and 3 passengers. May move as a 'react'. If lost, any characters aboard may "jump off" (disembark). Stun Blaster 3 Stolen Merr-Sonn blaster. Causes no permanent damage, though efficiently immobilizes its target. Effects are more severe on animals without a thick hide. CHARACTER WEAPON [JPSD] Deploy on your warrior. May target a character or creature (except rancor or Sarlacc) using 2 Force. Draw destiny. Return character (and cards deployed on character) to owner's hand if destiny +1 > defense value. Creature lost if destiny +3 > defense value. ¥Seeking An Audience 4 "With your wisdom, I'm sure that we can work out an arrangement which will be mutually beneficial and enable us to avoid any unpleasant confrontation." EFFECT [JPSD] Deploy on table. Once during each of your turns, may deploy one Underworld Contacts, [JP] Lando, [JP] Leia, R2-D2, or C-3PO from Reserve Deck; reshuffle. Also, while Luke is at a Jabba's Palace site, opponent's aliens there must use +1 Force to use their landspeed. ¥Underworld Contacts 4 Influence, like any commodity, has a price in the Outer Rim territories. EFFECT [JPSD] Deploy on a Tatooine site. Your Force generation here is +1. Opponent may not cancel or modify Force drains at each Tatooine battleground site where you have two aliens with different card titles. At any time, you may use 2 Force to raise your converted Tatooine site to top. ¥TATOOINE: HUTT TRADE ROUTE (DESERT) SITE [JPSD] [E] [P] LIGHT (2): Your characters aboard vehicles here are each power +1. DARK (1): Unless you control Hutt Trade Route, your game text on Tatooine: Jabba's Palace is canceled. DARK SIDE ¥Hutt Influence 4 Jabba's criminal empire extends to all reaches of the Outer Rim. EFFECT [JPSD] Deploy on table. Opponent may not cancel or modify Force drains at each Tatooine battleground site where you have two aliens with different card titles. Also, attrition against you is reduced by 2 when two of your non-unique aliens with different card titles are in battle. ¥JABBA'S PALACE: LOWER PASSAGES SITE [JPSD] [I] [P] DARK (2): During your move phase, your aliens may move between here and any Jabba's Palace site. LIGHT (1): While your Lando here, opponent's Lower Passages game text is canceled. Force drain -1 here. ¥Mighty Jabba 1 Hutt leader of notorious criminal organization. Gangster of the vilest ilk. Would rather forfeit a fortune in cash than risk one whisper attesting to his mercy. CHARACTER-ALIEN [JPSD] D5, F6, P3, A4, FORCE-SENSITIVE Deploys -2 to a Jabba's Palace site. When with your alien leader, adds one battle destiny. May escort a captive. To use his landspeed requires +1 Force. May not be targeted by weapons unless your other aliens present are each 'hit'. Immune to attrition < 4. Mercenary Pilot 2 Smugglers. Candidates who resent authority often abandon Imperial academies to sell their piloting skills to criminals. Will work for any high paying crime syndicate. CHARACTER-ALIEN [JPSD] D2, F3, P2, A1 [P] [W] Adds 2 to power of anything he pilots or drives. When driving a transport vehicle, adds one battle destiny. When piloting at a cloud sector, once per turn adds one battle destiny during battle at a related exterior site. My Kind Of Scum (front) 0 OBJECTIVE [JPSD] Deploy Desert Heart and a Jabba's Palace site. May deploy Well Guarded. Reveal one unique (¥) alien from your deck whose lore specifies its species. This card is your Rep. For remainder of game, your Rep is a leader. Well Guarded is immune to Alter. You may not deploy 'insert' cards or operatives. While frozen Han on table, Rebels are immune to No Bargain and Bad Feeling Have I. Flip this card if you occupy two battleground sites (must occupy a third with a non-unique alien of your Rep's species if a non-Tatooine location is on table). Fearless And Inventive (back) 7 OBJECTIVE [JPSD] While this side up, once per turn you may cancel a Force drain or a just-drawn battle destiny by placing here from hand a copy of your Rep. Once during each of your control phases, you may retrieve a non-unique alien of your Rep's species. While Jabba and Bib on table, your battle destiny draws are each +2. Wounded Wookiee is destiny +3. Unless a non-Tatooine location is on table, your aliens are forfeit +2. For remainder of game, your Rep may deploy from here as if from hand. Flip this card if you do not occupy 2 battleground sites. ¥No Escape 4 Jabba's influence is not easily ignored. Neither are his voracious and vile appetites. Even Jedi soon learn this lesson. EFFECT [JPSD] Deploy on table. You may immediately take top card of Lost Pile into hand. Effects, Epic Events, and Objectives are immune to Honor Of The Jedi. At each opponent's × site, your characters and vehicles are each deploy -3 and your Force generation is +1. (Immune to Alter.) ¥Power Of The Hutt 4 Jabba runs his organization out of a palace built around a B'omarr monastery. His fortress near the border of the western Dune Sea is safe from enemies in Mos Eisley. EFFECT [JPSD] Deploy on table. Once during each of your turns, may deploy one Boelo, Bib, Ephant Mon, Jabba's Sail Barge, Jabba's Space Cruiser, or Hutt Influence from Reserve Deck; reshuffle. Also, your aliens aboard Jabba's Sail Barge are immune to attrition < 6. (Immune to Alter.) Racing Skiff 4 Barada and Klaatu strip down and rebuild old skiffs to race on the Dune Sea. Jabba allows the practice to continue for now. TRANSPORT VEHICLE [JPSD] D2, F3, P1, M4, LANDSPEED 3 May deploy with a driver (must be Barada, Klaatu, or a non-unique alien) as a 'react'. May add 1 driver and 3 passengers. May move as a 'react'. If lost, any characters aboard may "jump off" (disembark). Stun Blaster 3 High-tech Merr-Sonn police immobilizer. Magnetic pulse slows victim's voluntary brain signals. Creatures with thickly insulated cerebral cavities are not affected. CHARACTER WEAPON [JPSD] Deploy on your warrior. May target a character or creature (except rancor or Sarlacc) using 2 Force. Draw destiny. Return character (and cards deployed on character) to owner's hand if destiny +1 > defense value. Creature lost if destiny +3 > defense value. ¥TATOOINE: DESERT HEART SITE [JPSD] [E] [P] DARK (2): Your character movement from here (except for Jawas) requires +1 landspeed. LIGHT (1): Your character movement from here (except for Jawas) requires +1 landspeed.