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Rules for Reflections II Sealed Deck: Booster Draft Format

Sealed Deck Booster Draft play is designed to provide a balanced tournament environment, while still maintaining an arena for creative deck construction. This refreshing form of tournament play is easily accomplished using Star Wars CCG Reflections II.

Set Up
Each player is allowed to bring with them any 6 battleground locations for each side. The tournament director must inspect these cards before the drafting of packs begins. Players can then incorporate these battleground locations into their deck after drafting.

Each player must start with 4 packs of Reflections II. Players ideally are seated in groups of 4, however, this is sometimes not possible due to the amount of players in the tournament and groups of 6 are used. In the case of an odd number of players, the tournament director might need to draft a dummy hand. This is done to make equal numbers of Light and Dark side players in each group. The tournament director should always draft in a group of 6 and draft competitively. The following guidelines should be used to determine the group sizes:

8 players = 2 groups of 4
9 players = 1 group of 4 and 1 group of 6 (with a dummy player)
10 players = 1 group of 4 and 1 group of 6
11 players = 2 groups of 6 (one with a dummy player)
12 players = 3 groups of 4
13 players = 2 groups of 4 and 1 group of 6 (with a dummy player)
14 players = 2 groups of 4 and 1 group of 6
15 players = 1 group of 4 and 2 groups of 6 (one with a dummy player)
16 players = 4 groups of 4
etc...

Drafting the Cards
Players are randomly determined to play either Light or Dark side of the Force and are never seated next to a player of the same side of the Force. In a group of 6, players would be seated Light/Dark/Light/Dark/Light/Dark in a circle. Once all players are seated, every player opens their first pack of Reflections II. Each player chooses any one card that he or she wants for their side of the Force only (keeping in mind that they are building their deck). Then passes the remainder of the pack to the player on the left (Remember: there is no defensive drafting, you may only take cards from your side of the Force). No player may pick up the stack of cards that was passed to them until all players have chosen their one card and everyone is ready to pass. This is done in order to minimize confusion and the possibility of mixing piles of cards that might begin to stack up if one player is taking longer to draft than others. Any card that has been chosen by a player may no longer be looked at once they have picked up the next stack of cards, this is done to so that the drafting process takes less time.

Sometimes a player may be passed card(s) for the other side of the Force from what they are playing, in this case continue to pass the card(s) to the next person, looking at them if you wish. Once all the cards have been exhausted from the first pack of cards, each player then opens a second pack of Reflections II and duplicates the process, this time passing the cards to the right and switching directions after each drafting turn has been exhausted.

Building Your Deck
Once the draft is completed everyone has 10 minutes to builds a 40 card deck. Any cards that the player does not use may be placed aside and substituted into their deck between games, always maintaining a 40 card deck. The tournament is then run using the regular Sealed Deck tournament rules






READ
Expanded universe source texts are many, and include -

Shadows of the Empire by Steven Perry - the Black Sun crime syndicate wavers between alliance with the Rebels... or the Imperials.

The Thrawn Trilogy
by Timothy Zahn - Grand Admiral Thrawn rallies the forces of a diminished Empire against the New Republic.

I, Jedi by Michael Stackpole - the continued adventures of heroes of the New Republic
following the destruction of the second Death Star.


 
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