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Endor/Death Star II Tournaments Rules

The Star Wars Customizable Card Game expansion sets Endor and Death Star II are each designed and tested to provide great gameplay. Combined, these cards create a fantastic storyline tournament environment for both Sealed and Constructed Deck. You can recreate the momentous final events seen in Return Of The Jedi when you play in one of the three new, sanctioned play formats:

Endor/Death Star II Constructed Format.
Endor/Death Star II Booster Draft format.
Endor/Death Star II Sealed-Deck Starter Format

Event Sanctioning
Normal tournament sanctioning rules apply for any of the tournament formats:
• Tournament must be posted on the Decipher web site at least 7 days in advance.
• Tournament must be run by an approved Decipher Tournament Director.
• 8 players minimum required at tournament start.
• Results must be submitted within 2 weeks.


ENDOR/DEATH STAR II CONSTRUCTED
Deck Format
Standard 60-card decks.

Permitted Cards
Any card name found in the Endor or Death Star II expansion sets is legal for this format, including all the reprinted cards from earlier sets that are contained in the Death Star II Pre-Constructed starter decks. Any copy of a card with the same name as an approved card is permitted. Thus a Houjix card purchased in an original A New Hope expansion pack, or a white-border Mon Calamari Cruiser obtained in the Second Anthology are legal.

Event Format
A 2-round (4 game) or 3-round (6 game) standard Swiss format is played. Each game is limited to 1 hour. A final confrontation is suggested, but it must be declared by the Tournament Director at the start of the event.

Ratings
Sanctioned games completed in this tournament format will count as usual toward the player's Standard Constructed Deck rating.

Tournament Software Support
Every Endor/Death Star II Constructed Deck tournament is to be run on Decipher's official tournament software using the Decipher Swiss option.


ENDOR/DEATH STAR II BOOSTER DRAFT
Deck Format
40-card Light Side or Dark Side booster-drafted decks.

Booster Draft
Seat all players in draft groups of 4. The Tournament Director may have to draft (or provide someone who can fill in for the drafting phase) if there is an odd number of players. Two excess players should be used to create one draft group of 6. The Tournament Director randomly assigns an allegiance (Light Side or Dark Side) to one player in each drafting group. The players on either side of that player are assigned the opposite allegiance, and the pattern keeps alternating until all players in the draft group have an allegiance and no players of the same allegiance are sitting next to each other.

Each player receives 3 booster packs of Endor and 3 booster packs of Death Star II. (This is the recommended format and for playability reasons should not be reduced or increased).

At the Tournament Director's command, every player opens ONE booster pack from the same expansion set. Each player has 30 seconds to select one card of their allegiance from that booster pack and place it the remainding cards face down in front of themselves. After 30 seconds, every player passes the remaining cards clockwise. Another 30 seconds is then allowed for the selection of a new card in the same manner, from the pack just handed to each player. The process continues until the booster pack is exhausted.

At that time, the Tournament Director announces the opening of the next booster pack. This time the cards are passed counter-clockwise.

This process is repeated until all booster packs have been exhausted.

The following rules apply to all card-drafting rounds:
• A player must select a card if there is at least one card of their allegiance available.
• There is no counter-drafting (i.e., a player may NOT select a card of the opposite allegiance, regardless of its perceived worth).
• A player may not look at the cards he or she has already selected until all packs have been drafted.

Deck Building Phase
Once all booster packs have been drafted, every player has 20 minutes to build a 40-card deck from the cards that player has drafted.

Suggested Event Format
After drafting and deckbuilding, a 2-round (4 game) or 3-round (6 game) standard Swiss format is played. Each game is limited to 45 minutes. A final confrontation (between top Light Side and top Dark Side player) is suggested, but must be declared by Tournament Director at the start of the event.

Ratings
Sanctioned games completed in this tournament format will count as usual toward the player's Sealed Deck Rating.

Tournament Software Support
Every Endor/Death Star II Booster Draft Format tournament is to be run on Decipher's official tournament software using the Sealed Deck option.


ENDOR/DEATH STAR II SEALED DECK STARTER FORMAT
Deck Format
60-card Light Side or Dark Side Sealed Deck.

Sealed Deck
The Tournament Director will randomly determine whether players will be playing Light Side or Dark Side - the number of players playing one allegiance should equal the number of players playing the other allegiance. Each player is then given a Death Star II pre-constructed starter deck of the appropriate allegiance. Then, each player is seated in front of their first opponent. Upon the Tournament Director's announcement, play begins using the standard Sealed Deck tournament rules.

Deck Building Phase
Decks need not be modified since each pre-constructed starter deck already contains 60 cards.

Suggested Event Format
A 2-round (4 game) or 3-round (6 game) standard Swiss format is played. Each game is limited to 1 hour. A final confrontation (between top Light Side and top Dark Side player) is suggested, but must be declared by Tournament Director at the start of the event.

Ratings
Sanctioned games completed in this tournament format will count as usual toward the player's Sealed Deck rating.

Tournament Software Support
Every Endor/Death Star II Sealed Deck Starter Format tournament is to be run on Decipher's official tournament software using the Sealed Deck option.


 

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