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A

This small picture helps you recognize this card when you hold it (along with others) in your hand.

B

These "counters" show control how many characters and weapons you can deploy (put into play) each turn.

C

You need to know a card's power number (here, it's 2) when you fight.

D

The yellow stripe along the left margin of the card shows this is a character who could get bonuses at Tatooine locations. All three Tatooine location card images are shown; the two red dots on the desert landing site image show this character has power +2 when fighting at that location.

E

Here's the card's damage number. You'll lose one card from the top of your draw deck if this character loses a fight.

F

This is the card's lore. Lore tells you how the card fits into the Star Wars story - it's a little something extra.

G

On every card you will see the art that tells what set the card is part of, its rarity, and a collector number. The rarity symbol is a three-pointed star, indicating the card is common. The face of Darth Maul shows this is from the Menace of Darth Maul expansion, and 99 is the collector number.

H

The deck-building mechanism shows which card group the card is part of. In a 60-card deck, you will need 10 cards from each of the six card groups. In a Starter Set 30-card deck, you get 5 cards from each group.

I

This Droid looks almost like some kind of kind of mechanical duck, huh?

J

The number on Watto's chance cube, 4, is the card's destiny number.

K

Card title.

L

See the diamond by the card title? Some cards represent people and things in Star Wars that there are lots of: battle droids, blasters, Gungans and so on. The diamond shows you this is one of those cards. You may have as many copies of these cards in play as you want.

 

 

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