As proven at the World Championship competition at DecipherCon, Tank decks
are a serious threat to Young Jedi Light Side decks. What does a Tank deck look
like? The design is usually straightforward. Here's an example.
This Young Jedi deck includes cards from Menace of Darth Maul (DM) and The Jedi
Council (JC) sets.
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RED
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ORANGE
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88 - DM - Trade Federation Tank, Armored Division x10
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113 - JC - Trade Federation Tank, Laser Cannon x6
120 - DM - Blaster Rifle x4
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BLUE
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YELLOW
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80 - JC - Trade Federation Tank, Assault Division x 10
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124 - JC - Open Fire x6
127 - DM - Opee Sea Killer x4
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GREEN
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PURPLE
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94 - JC - Sith Probe Droid - Hunter Droid x10
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135 - DM - Tatooine: Desert Landing Site
136 - JC - Coruscant: Galactic Senate
137 - JC - Naboo: Battle Plains x2
139 - JC - Droid Starfighter x6
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How it works:
It's that simple. You don't need any kind of transport since all your characters
and weapons are non-unique. If you start the game, start with the Naboo o Battle
Plains.
How the deck works: Along with being entirely non-unique, there are a few other
cool things about a tank deck . Average Destiny is fairly high ... 26 6's, 10
5's, 6 4's 2 3's 10 2's and 6 1's = 4.37 average with 49% chance of pulling a
6 .
Average power of your characters is pretty high - there are ten 5's, ten 4's and
ten 1's. Plus, one third of the deck's twenty tanks have a weapon that adds 2
to their power. You're looking at an average power of 5.5. Place them on Naboo
and add 1.3 power. They're fearsome foes on any planet, especially so on the battle
plains.
You can get extensive Light Side counterstrategy information in a
related article by Ponting.
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