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Aurra and Her Sixes
Dark Side - YJ 2000 Virginia State Champion's Deck
Lincoln Torrey
05/01/00

This is Lincoln's winning deck from the 2000 Virginia State Championships.

With cards from Menace of Darth Maul (DM), The Jedi Council (JC) and Battle of Naboo (BN).

RED

ORANGE

75/DM - Aurra Sing, Bounty Hunter x7
75/BN - Aurra Sing, Mercenary
84/BN - OOM-9, Battle Droid Commander x2

120/DM - Blaster Rifle x7
108/DM - Aurra Sing's Blaster Rifle x3

BLUE

YELLOW

76/JC - Nute Gunray, Neimoidian Viceroy x2
77/JC - Rune Haako, Neimoidian Advisor x3
77/BN - Nute Gunray, Neimoidian Despot x3
78/BN - Rune Haako, Neimoidian Deputy x2

125/JC - Seal Off The Bridge x4
129/JC - Very Unusual x5
131/BN - Sando Aqua Monster

GREEN

PURPLE

94/JC - Sith Probe Droid, Hunter Droid x10 135/DM - Tatooine: Desert Landing Site
136/JC - Coruscant: Galactic Senate
136/BN - Naboo: Theed Palace
138/DM - Darth Maul's Starfighter, Sith Infiltrator x3
140/DM - Battleship, Trade Federation Transport x4

How it Works:
You will get to go first very often as you have 27 6s and 8 5s. Go to Tatooine first. You should be able to win this quickly with your souped-up Probe Droids and some good battles. After that, try to get Aurra and her gun together or Rune and Nute together.

This deck has the power (Aurra and her gun are power 7 or 8 plus destiny, while Seal Off The Bridge lets Rune and Nute jump up to power 10 even without a weapon or site bonus) and the destinies (a Probe Droid once drew a 6 to shoot a Yoda who drew a 2).

Avoid having Aurra, Nute, and Rune all on the same planet unless you have a guaranteed victory in a turn or so and a transport in your hand. This deck will suffer if the opponent strands all of your unique characters on a planet by surrendering. I try to use Aurra and Droids as a group and Nute and Rune as another. On the second planet, I try to rescue characters so that they can battle on the third.

Check out other recent Young Jedi deck designs.


 


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