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Maximum Destiny Darth Maul
Dark Side Deck
Decipher Game Designers - note by Jerry Darcy

This deck includes cards from Menace of Darth Maul (DM) and The Jedi Council (JC) sets.

RED

ORANGE

71 - DM - Darth Mau, Sith Apprentice x5
77 - JC - Darth Maul, Master Of Evil x5

106 - DM - Darth Maul's Lightsaber x5
107 - JC - Darth Maul's Sith Speeder x5

BLUE

YELLOW

88 - JC - Aks Moe, Senator x 10

121 - DM - At Last We Will Have Revenge
122 - JC - Let Them Make The First Move
127 - DM - Opee Sea Killer x2
129 - DM - Sandstorm x2
129 - JC - Very Unusual
130 - JC - Vote Of No Confidence x3

GREEN

PURPLE

91 - DM - Sith Probe Droid, Spy Drone x5
94 - JC - Sith Probe Droid, Hunter Droid x5

135 - DM - Tatooine: Desert Landing Site x2
136 - JC - Coruscant: Galactic Senate
137 - DM - Naboo: Gungan Swamp
140 - JC - Battleship, Trade Federation Transport x6


With the release of The Jedi Council, Darth Maul just got a whole lot more powerful. With Darth Maul's Lightsaber, our favorite horned Sith Lord just got a whole lot nastier. When combined with either his lightsaber or his speeder, Maul is a minimum of 8 + a destiny in any fight. To offset this, Maul and his lightsaber are low destiny, but with careful deck building, this effect can be minimized. In our playtests here at Decipher, we've found this deck gives the decks of the World Finalists a pretty tough challenge.

We showed this deck to our squadron member Larry Hutson, Gold 112. He had this advice for playing the deck:

1. This deck is designed for a planet win...not a deck win. Don't panic when your opponent is able to transport his characters away without you being able to do anything about it.

2. The probe droids are included for their destiny and to either (a) "take a bullet" for Maul when he's faced with a stronger opponent or (b) to attack your opponent's draw deck, with Maul blocking your opponent's main characters. Don't be afraid to lose the probe droids to protect Maul--remember, they can't use any of the weapons in the deck!

3. Aks Moe is designed to also "take a bullet" and is an excellent candidate for putting a crimp in your opponent's Wisdom of the Council, since he's unique. He can also surprise your opponent with Vote of No Confidence, since he can use it anywhere, not just on Coruscant! Like the probe droids, he can't use any of the weapons in the deck.

4. Don't be afraid to transport stranded characters--especially Maul and his weapons and Aks Moe. Since these are all unique, you won't be able to deploy them until you get them off the table. Losing 5 Force, the transport, and the stranded cards is a small price to pay to be able to control another planet..."

Try starting with the Galactic Senate, and try holding onto a copy of the Desert Landing site in your hand, so you can guarantee a power boost for Darth Maul on Tatooine.

Good luck!

Jerry Darcy
Decipher Game Designer



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