 |
|
Maximum Destiny Darth Maul
Dark Side Deck
Decipher Game Designers - note by Jerry Darcy
|
This deck includes cards from Menace of Darth Maul (DM) and The Jedi Council
(JC) sets.
 |
RED
|
 |
ORANGE
|
|
71 - DM - Darth Mau, Sith Apprentice x5
77 - JC - Darth Maul, Master Of Evil x5
|
106 - DM - Darth Maul's Lightsaber x5
107 - JC - Darth Maul's Sith Speeder x5
|
 |
BLUE
|
 |
YELLOW
|
|
88 - JC - Aks Moe, Senator x 10
|
121 - DM - At Last We Will Have Revenge
122 - JC - Let Them Make The First Move
127 - DM - Opee Sea Killer x2
129 - DM - Sandstorm x2
129 - JC - Very Unusual
130 - JC - Vote Of No Confidence x3
|
 |
GREEN
|
 |
PURPLE
|
|
91 - DM - Sith Probe Droid, Spy Drone x5
94 - JC - Sith Probe Droid, Hunter Droid x5
|
135 - DM - Tatooine: Desert Landing Site x2
136 - JC - Coruscant: Galactic Senate
137 - DM - Naboo: Gungan Swamp
140 - JC - Battleship, Trade Federation Transport x6
|
With the release of The Jedi Council, Darth Maul just got a whole lot more
powerful. With Darth Maul's Lightsaber, our favorite horned Sith Lord just got
a whole lot nastier. When combined with either his lightsaber or his speeder,
Maul is a minimum of 8 + a destiny in any fight. To offset this, Maul and his
lightsaber are low destiny, but with careful deck building, this effect can be
minimized. In our playtests here at Decipher, we've found this deck gives the
decks of the World Finalists a pretty tough challenge.
We showed this deck to our squadron member Larry Hutson, Gold 112. He had this
advice for playing the deck:
1. This deck is designed for a planet win...not a deck win. Don't panic when your
opponent is able to transport his characters away without you being able to do
anything about it.
2. The probe droids are included for their destiny and to either (a) "take a bullet"
for Maul when he's faced with a stronger opponent or (b) to attack your opponent's
draw deck, with Maul blocking your opponent's main characters. Don't be afraid
to lose the probe droids to protect Maul--remember, they can't use any of the
weapons in the deck!
3. Aks Moe is designed to also "take a bullet" and is an excellent candidate for
putting a crimp in your opponent's Wisdom of the Council, since he's unique. He
can also surprise your opponent with Vote of No Confidence, since he can use it
anywhere, not just on Coruscant! Like the probe droids, he can't use any of the
weapons in the deck.
4. Don't be afraid to transport stranded characters--especially Maul and his weapons
and Aks Moe. Since these are all unique, you won't be able to deploy them until
you get them off the table. Losing 5 Force, the transport, and the stranded cards
is a small price to pay to be able to control another planet..."
Try starting with the Galactic Senate, and try holding onto a copy of the Desert
Landing site in your hand, so you can guarantee a power boost for Darth Maul on
Tatooine.
Good luck!
Jerry Darcy
Decipher Game Designer
|