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The Might of the Republic II
Light Side Deck
Rod Bigner
01/11/01
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about this deck
The low damage and deploy costs of this deck allow you to stay alive until you
can get "The Might of the Republic" battle cards aligned with your opponent's
strong characters; then, your power can be as high as 15 plus destiny draw.
With cards from Menace of Darth Maul (DM), The Jedi Council (JC), Battle of
Naboo (BN), Duel of the Fates (DF), and Enhanced Menace of Darth Maul (EM).
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WHITE = WILD CARD (up to 6 may be used in each
60-card deck design)
P3/EM - Queen Amidala, Cunning Warrior
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RED
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ORANGE
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| 35/JC - Coruscant Guard, Officer
x10 |
43/JC - Coruscant Guard Blaster Rifle x10 |
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BLUE
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YELLOW
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25/BN - Coruscant Guard, Chancellor's Escort x8
33/JC - Coruscant Gurard, Coruscant Detachment x2
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29/DF - Senate Guard x3
61/JC - The Might of the Republic x7 |
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GREEN
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PURPLE
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P3/EM - Queen Amidala, Cunning Warrior
12/DM - C-3PO, Anakin's Creation x2
11/JC - R2-D2, Loyal Droid
11/BN - R2-D2, The Queen's Hero
27/JC - Sci Taria, Chancellor's Aide x2
16/BN - Sabe, Handmaiden Decoy Queen
18/JC - Mas Amedda, Vice Chancellor
8/BN - Queen Amidala, Resolute Negotiator
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66/DM - Coruscant, Capital City
65/JC - Tatooine, Mos Espa
67/JC - Naboo, Gungan Swamp
68/DM - Bravo 1, Naboo Starfighter x2
68/JC - Bravo 2, Naboo Starfighter
70/BN - Rebublic Cruiser, Transport
70/JC - Radiant VII, Republic Cruiser Transport
30/DF - Naboo Starfighter x2 |
Check out other recent Young Jedi
deck designs.
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