As proven at the World Championship competition at DecipherCon, Tank decks
are a serious threat to Young Jedi Light Side decks. What does a Tank deck look
like? The design is usually straightforward. Here's an example.
This deck includes cards from Menace of Darth Maul (DM) and The Jedi Council
(JC) expansions.
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RED
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ORANGE
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1 - DM - Obi-Wan Kenobi Young Jedi
1 - JC - Obi-Wan Kenobi Jedi Apprentice
28 - DM - Ithorian Merchant x4
35 - JC - Coruscant Guard, Officer x4
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40 - DM - Eopie x2
41 - JC - Amidala's Blaster x4
51 - JC - Blaster Rifle x4
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BLUE
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YELLOW
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4 - JC - Anakin Skywalker, Child of Prophecy
5 - DM - Padmé Naberrie, Handmaiden x3
5 - JC - Padmé Naberrie, Queen's Handmaiden x3
10 - DM - Yoda, Jedi Master
15 - DM - Captain Tarpals, Gungan Guard
24 - JC - Captain Tarpals, Gungan Battle Leader
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51 - DM - Da Beings Hereabouts Cawazy x2
52 - DM - Enough Of This Pretense
57 - DM - I've Been Trained In Defense x2
60 - JC - Senator Palpatine x2
61 - DM - The Negotiations Were Short x3
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GREEN
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PURPLE
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8 - JC - Queen Amidala, Representative of Naboo x2
9 - JC - Queen Amidala, Voice Of Her People x2
11 - JC - R2-D2 , Loyal Droid x2
16 - DM - Rabé, Handmaiden x2
25 - JC - Eirtaé, Handmaiden x2
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66 - DM - Coruscant o Capital City x2
67 - JC - Naboo o Gungan Swamp
69 - JC - Naboo Starfighter x3
70 - JC - Radiant VII Republic Cruiser Transport x2
65 - JC - Tatooine o Mos Espa x2
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How it works:
Here is a break down of the deck.
I build decks a little different from the norm, so this is my take on a Padmé deck. With not as many Padmé/Queens it is a little more versatile and avoids card chokes in most circumstances.
It has an equal chance of winning and losing against current Dark Side power decks, such as the Tank deck, with luck of the draw probably determining the frequency of each outcome.
Average destinies are high, as you would expect in a handmaiden deck. With just 8 cards of destiny 3 or below. A majority of the destinies are going to be four or five.
As you can see, the locations are geared towards Padme and her strengths and there is a little power in there with Obi-Wan.
Against a tank deck, you are best off sticking around on Naboo only to cause the
Dark Side to deploy resources there. If you happen to convert to the Swamp, you
can stick in there a little longer especially if you packed the correct version
of Tarpals. Don't allocate any copies of Padmé, the Queen or her Blaster
to Naboo if you think that the planet is lost. Once you are certain that all is
lost... surrender and move to whichever planet you decide.
If you draw a copy of the other planet site where you are strong, try and keep
it in hand. A smart Tank player will surrender the planet as soon as they see
sufficient strength, you want to have the site for conversion as soon as you can.
Your best chance for victory is to have a power 8 Padmé at Mos Espa or
Capital City.
Remember, especially on the last planet... OVER RUN. You have the opportunity
to cause damage even with unarmed, weak characters.
A "Super Destiny" deck is fairly similar but has more varied High destiny characters,
all blaster rifles and more generic battle cards. The average number of destiny
6's is 20, with about 15-20 destiny 5's. You rarely need a transport, though I
use one, so you need not have a destiny below 3, or even 4!
You can get extensive Light Side counterstrategy information in a
related article by Ponting.
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