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'Tis New Weesong - Gungans Into Battle
Light Side Deck w/ strategy notes
John Kaufeld, Contributing Writer
10/99

The Gungans join Queen Amidala and her troops for a fight to the end against "dis army of Mackineeks up dare."

AVG. DESTINY DRAW - 3.6

This deck includes cards from Menace of Darth Maul expansion only.

RED

ORANGE

1 - Qui-Gon Jinn, Jedi Master
2 - Obi-Wan Kenobi, Young Jedi x2
7 - Mace Windu
27 - Ishi Tib, Warrior x4
28 - Ithorian, Merchant x2

45 - Blaster x 2
44 - Naboo Blaster x 3
41 - Kaadu x 3
46 - Blaster Rifle x 2

BLUE

YELLOW

10 - Yoda, Jedi Master
13 - Boss Nass, Leader of the Gungans
14 - Ric Olié, Ace Pilot
15 - Captain Tarpals, Gungan Guard x2
17 - Rep Been, Gungan
31 - Royal Guard, Leader x4

58 - Security Volunteers x3
51 - Da Beings Hereabouts Cawazy x3
61 - The Negotiations Were Short x4

GREEN

PURPLE

8 - Queen Amidala, Ruler of Naboo x2
25 - Gungan Warrior, Infantry x5
32 - Royal Guard, Veteran x3

65 - Tatooine Podrace Arena x3
66 - Coruscant: Capital City x2
67 - Naboo: Theed Palace
69 - Naboo Starfighter x3
70 - Republic Cruiser, Transport


How it works:
Use characters and matching weapons (Gungans and Kaadus, Guards and Naboo Blaster) wherever possible for extra power bonuses.

Although you can fight anywhere on Tatooine, try to keep the action focused on the Podrace Arena so your Ishi Tibs gain extra power bonuses.

If you win the destiny draw at the beginning of the game, start with either Naboo: Theed Palace or Tatooine: Podrace Arena. Your Gungan Warriors gain on Naboo, while your Royal Guards (and various aliens) work well on Tatooine.

Save Mace Windu and Yoda for Coruscant if possible.


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