|
Colored text indicates new or changed topics.
Updated 1/31/01

(Q) Are you allowed to count the number of cards in your draw deck? What about
your opponent's draw deck? What about a discard pile?
(A) You are allowed to count the cards in your draw deck whenever you wish (without
looking at the actual card faces, or changing the order). You may request that
your opponent count the cards in his draw deck, and tell you the total. Neither
player may count or look through any discard pile (except when looking for the
next planet location).
(Q) Is Battle of Naboo card 4 "Anakin Skywalker,
Padawan" a Jedi?
(A) No, he is not. Characteristic Rule: A card has a particular characteristic
only if its title or its subtitle includes the name of that characteristic. Examples
of such characteristics include "Jedi," "senator," "Gungan," "Neimoidian," or
"Podracer pilot."
(Q) Is Menace of Darth Maul card 73 Sebulba, Bad-Tempered
Dug considered to be a "Podracer pilot"?
(A) Yes. This is an exception to the Characteristic Rule.
(Q) Is Enhanced Battle of Naboo card P9 Anakin Skywalker,
Tested by the Jedi Council a Jedi?
(A) No. This is an exception to the Characteristic Rule. The reference in the
subtitle is to the Jedi Council and not to Anakin himself.
(Q) What are the rules for the Wild Card characters from Enhanced Menace
of Darth Maul?
(A) A wild card has two or more white deckbuilding dots. The position of each
white dot indicates a dot color that wild card can be used for. A wild card with
six white dots can go into any dot color! However, you can only put one wild card
in each dot color. Thus, you can have up to six wild cards in your deck if you
like. (They don't all have to be copies of the same card.) If you go with the
maximum of six wild cards, then each of your six dot colors will have nine cards
of the appropriate color plus one wild card as the tenth card in that color. It's
easy to check a deck for proper construction. Just make piles by dot color and
then fill in with one wild card per pile to make ten in each.
[TOP]

(Q) Can I deploy a weapon to a location where there are no characters (or where
there are no characters that can use that weapon)?
(A) Yes. Weapons may be at a location even if there is no character at that location
that can use it. During a battle, an unusable weapon is simply moved to one side
and not used, but will still be considered to be on the planet at the end of the
battle.
(Q) When I am looking for an Effect card to take into my hand according to
the "New Effect Card rules" from the Duel of the Fates rulesheet and I cannot
find one, do I have to take 1 damage?
(A) No, you don't, because you're not deploying from your draw deck. And remember,
you only look for an Effect with this rule if you want to - you don't have to
do this if you know you don't have any Effects in your draw deck.
(Q) When I deploy a card that has game text that includes a phrase like, "When
he deploys..." as a hidden card, can I use that game text when that card turns
face up on my next turn?
(A) No. If you deploy a card like this, you may never use that game text (neither
when you deploy that card hidden, nor when it is revealed).
(Q) Can I deploy two copies of Amidala's Starship to my
Hyperspace pile?
(A) No. For the seven starships Darth Maul's Starfighter, Droid Control Ship,
Amidala's Starship, Radiant VII, and Bravo 1, 2, and 3, these starships are indeed
unique and not stackable, as they are printed. Therefore, you may not have more
than one copy of each of these cards in your Hyperspace pile at one time. You
may have multiple copies of these cards in your draw deck.
[TOP]

(Q) When declaring the number of Battle cards to be used in a battle, who declares
first? Can either player change their mind once they find out how many Battle
cards their opponent is playing?
(A) The attacker, then the defender. This is covered in the rules booklet under
"Adding Battle Cards to Your Battle Plan". Neither player may alter their decisions
once declared.
(Q) Can I bluff by adding cards other than Battle cards from my hand during
battle?
(A) No. Only Battle cards may be taken from your hand, placed in front of you
and declared during a battle.
(Q) Can I put more than one Battle card per fight in my Battle plan?
(A) Yes, but only one Battle card will work in each fight.
(Q) Can I use the STAP weapon, or the Battle card "In Complete Control" with
a Battle Droid Squad? (A) The STAP may be used with a Battle Droid Squad because
it works with "any battle droid". but the Battle card "In Complete Control" can
only be used with "any [diamond]
battle droid", and thus does not work with the Battle Droid Squad.
(Q) Is the Trade Federation Tank a character?
(A) Yes, and thus cards that work with "any character" can be played with the
Tank.
(Q) Do I draw destiny for a Battle card, weapon or character that is not involved
in a fight?
(A) No.
(Q) Who wins when both players draw their last card for destiny during the
same fight?
(A) The game ends in a tie, even if one player is making more destiny draws than
the other. Both players make all their required destiny draws for the current
fight, and then you check to see if one or both players have drawn the last card
from their draw deck (before any damage is taken).
(Q) Does Battle of Naboo card 130 Da Dug Chaaa! also apply to Light Side Podracer
pilots?
(A) No.
(Q) When my opponent uses a "Force push" Battle card (Battle of Naboo card
51 Jedi Force Push or card 125 Sith Force Push), how does that work?
(A) If you have a weapon in that fight, it may not be used. If your Battle card
(such as Open Fire!) or your character's game text (such as Aurra Sing, Mercenary)
depends upon your character using a weapon, then that Battle card or game text
may not be used in that fight. If your character is defeated, your weapon is not
lost.
(Q) When Enhanced Menace Of Darth Maul card P2 Mace Windu, Jedi Warrior, uses
the Battle card Wisdom of the Council, does he get the power bonus from his game
text for "the next fight?" Does he get that power bonus if he doesn't fight a
[diamond]
character?
(A) Yes to both questions.
(Q) When there is some confusion for how two opposing Battle cards resolve,
which one goes first?
(A) The timing procedure for unusual Battle card combinations is as follows: (1)
Draw all destiny cards as needed for weapons and/or Battle cards; (2) the attacking
player's Battle card resolves; and (3) the defending player's Battle card resolves.
As an additional note, when a Battle card refers to a character (or destiny card)
in the fight and there's more than one to choose, the player of the Battle card
may choose either.
(Q) When a Battle card uses the term "destiny number," does that refer to the
destiny number of the Character card in the fight or the destiny number of the
card drawn for destiny?
(A) The term "destiny number" refers only to the destiny number of the card drawn
for destiny. Terms such as "destiny of your character" or "his opponent's destiny"
refer to the destiny number of the Character card in the fight.
(Q) When I have two copies of a card in play with game text like "o Adds power
bonus to each of your starfighters," do each of my starfighters add two power?
And does that game text work when those cards are on any planet (even if it's
not the current planet)?
(A) Yes to both questions.
( (Q) How do I choose which card fights in a duel when there's more than one
version of a stackable character at the current planet? )?
(A) The attacker may choose any version of his dueling character at the current
planet (selecting a specific card), and then identifies the defending dueling
character. If the defender has more than one version in his stack, then the defending
player may choose which particular card defends in the duel. For example, in a
duel at Theed Palace, Darth Maul, Dark Lord of the Sith is chosen to fight Qui-Gon.
The defender has both the Jedi Master and Jedi Ambassador versions of Qui-Gon
there, so he chooses the Jedi Ambassador card, which has a power of 7 to match
Maul's.
(Q) How do I choose which card fights in a duel when
there's more than one version of a stackable character at the current planet?
(A) The attacker may choose any version of his dueling character at the current
planet (selecting a specific card), and then the defender chooses the defending
dueling character in the same manner.
(Q) How often can the game text for Enhanced Battle of Naboo card P9 Anakin
Skywalker, Tested by the Jedi Council be used?
(A) The word "he" in this card's game text means "this card." So each copy of
that card may use its game text once per turn (to redraw only one of the three
listed destiny draws). The decision to use or not use this game text is made by
the player of the card each time that one of the three listed destiny draws is
made.
(Q) For a card that refers to the "opponent's destiny" like You Are Strong
With The Force, how does that work when my character has multiple opponents in
one fight?
(A) When you use a card that refers to an opponent's character in a situation
where the opponent has more than one character (by using a "fight together" card,
for example), you must choose only one of the opponent's characters.
(Q) Does Enhanced Battle of Naboo card P11 Captain Panaka, Royal Defender get
a power bonus of 2 or 8 from Duel of the Fates card 27 Naboo Royal Security Forces?
(A) He gets a power bonus of only 2.
(Q) When Duel of the Fates card 33 Aurra Sing, Trophy Collector uses a Sith
Lightsaber, does she get a power bonus of one when dueling (or three when dueling
a Jedi)? During a battle, does she get a destiny draw and a power bonus of one
(or three when fighting a Jedi)?
(A) Yes to both questions.
[TOP]

(Q) Can I surrender a planet at the end of my first turn on that planet?
(A) Yes. Any face down cards will be turned face-up at the beginning of the owner's
next turn.
(Q) Do I Even Up on my opponent's turn?
(A) No. You only Even Up on your own turn.
(Q) Who wins when I defeat all my opponent's characters from my second planet,
but then draw my last card when I Even Up?
(A) Your opponent. A deck victory is immediate and thus occurs before a planet
victory can be earned at the end of the turn.
(Q) If a turn ends with no characters on the planet on either side, what happens?
(A) The game continues with the next turn, usually resulting in the player taking
that turn deploying a character and then taking control of the planet.
[TOP]

(Q) What happens when a player reveals hidden cards that
total more than six deploy counters?
(A) The player who deployed his hidden cards illegally must immediately concede
the current planet. His deployed cards remain on that planet (discard any Battle
cards or Starships). His opponent may then take all the cards she deployed on
the current planet and shuffle them back into her deck. Then the player who deployed
illegally must even up, choose the next planet and take the first turn there.
(Q) What happens if a player is found to have deployed a stackable card that
is already deployed on another planet?
(A) Since such a card play is illegal, cards in stacks of that character or weapon
on all planets except the first stack that was deployed are immediately taken
into the owner's hand. (Unless the misplay involves hidden cards, in which case
use the rule above.) Remember, stackable cards with the same card title represent
the same person or item, regardless of what those cards have for subtitles. For
example, Naboo has been controlled, and stranded on Naboo your opponent has Queen
Amidala, Royal Leader and Queen Amidala, Voice Of Her People. You notice that
there is a Queen Amidala, Royal Leader and a Queen Amidala, Ruler Of Naboo on
the current planet of Tatooine. Your opponent must immediately take into his hand
all copies of Queen Amidala on Tatooine. Any counters used to deploy her there
remain used.
(Q) What happens if a player is found to have placed a card from his hand into
his battle plan which is not a Battle card?
(A) That player must immediately take the illegally played card back into his
hand.
(Q) What can I do if I think my opponent has not properly shuffled his or her
deck?
(A) A proper shuffle is done in front of your opponent, with all cards face down,
and you must allow your opponent to cut your deck. If you feel that your opponent
has not sufficiently randomized his or her deck (or that your opponent may be
stacking the cards in that deck in any way), notify your Tournament Director,
who may judge that additional shuffling is needed.
[TOP]

The following cards have had their game play altered from what was originally
printed. All versions of these cards must be played according to the following
corrections:
Eopie
Menace of Darth Maul (card no. 40) Light Side Weapon card
Correction:
This card has one deploy counter (not zero as originally printed).
Battle Droid: Infantry, AAT Division
Menace of Darth Maul (card no. 103) Dark Side Character card
Correction:
This card has two deploy counters (not three as originally printed).
Might Of The Republic
The Jedi Council (card no. 61) Light Side Battle card
Correction:
This card's game text should read " Use with any two [diamond]
Coruscant Guards. They fight together." The phrase "Coruscant Guards" replaces
the originally printed "Republic Guards".
Droid Starfighter
Battle of Naboo (card no. 139) Dark Side Starship card
Correction: This card should have a small destiny
cube beneath its Power box, like any other starfighter Starship card.
|